Class CanvasPanelSlot
Inheritance
System.Object
CanvasPanelSlot
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class CanvasPanelSlot : PanelSlot
Properties
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bAutoSize
Declaration
public bool bAutoSize { get; }
Property Value
Type |
Description |
System.Boolean |
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static CanvasPanelSlot DefaultObject { get; }
Property Value
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LayoutData
The anchoring information for the slot
Declaration
public AnchorData LayoutData { get; }
Property Value
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
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ZOrder
The order priority this widget is rendered in. Higher values are rendered last (and so they will appear to be on top).
Declaration
public int ZOrder { get; }
Property Value
Type |
Description |
System.Int32 |
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Methods
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GetAlignment()
Gets the alignment on the slot
Declaration
public Vector2D GetAlignment()
Returns
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GetAnchors()
Gets the anchors on the slot
Declaration
public Anchors GetAnchors()
Returns
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GetAutoSize()
Gets if the slot to be auto-sized
Declaration
public bool GetAutoSize()
Returns
Type |
Description |
System.Boolean |
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GetLayout()
Gets the layout data of the slot
Declaration
public AnchorData GetLayout()
Returns
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GetOffsets()
Gets the offset data of the slot, which could be position and size, or margins depending on the anchor points
Declaration
public Margin GetOffsets()
Returns
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GetPosition()
Gets the position of the slot
Declaration
public Vector2D GetPosition()
Returns
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GetSize()
Gets the size of the slot
Declaration
public Vector2D GetSize()
Returns
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GetZOrder()
Gets the z-order on the slot
Declaration
Returns
Type |
Description |
System.Int32 |
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New(UObject, Name)
Spawn an object of this class
Declaration
public static CanvasPanelSlot New(UObject obj = null, Name name = default(Name))
Parameters
Returns
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SetAlignment(Vector2D)
Sets the alignment on the slot
Declaration
public void SetAlignment(Vector2D InAlignment)
Parameters
Type |
Name |
Description |
Vector2D |
InAlignment |
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SetAnchors(Anchors)
Sets the anchors on the slot
Declaration
public void SetAnchors(Anchors InAnchors)
Parameters
Type |
Name |
Description |
Anchors |
InAnchors |
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SetAutoSize(Boolean)
Sets if the slot to be auto-sized
Declaration
public void SetAutoSize(bool InbAutoSize)
Parameters
Type |
Name |
Description |
System.Boolean |
InbAutoSize |
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SetLayout(AnchorData)
Sets the layout data of the slot
Declaration
public void SetLayout(AnchorData InLayoutData)
Parameters
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SetOffsets(Margin)
Sets the offset data of the slot, which could be position and size, or margins depending on the anchor points
Declaration
public void SetOffsets(Margin InOffset)
Parameters
Type |
Name |
Description |
Margin |
InOffset |
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SetPosition(Vector2D)
Sets the position of the slot
Declaration
public void SetPosition(Vector2D InPosition)
Parameters
Type |
Name |
Description |
Vector2D |
InPosition |
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SetSize(Vector2D)
Sets the size of the slot
Declaration
public void SetSize(Vector2D InSize)
Parameters
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SetZOrder(Int32)
Sets the z-order on the slot
Declaration
public void SetZOrder(int InZOrder)
Parameters
Type |
Name |
Description |
System.Int32 |
InZOrder |
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Operators
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Implicit(IntPtr to CanvasPanelSlot)
Convert from IntPtr to UObject
Declaration
public static implicit operator CanvasPanelSlot(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns