Class SteamVRControllerLibrary
Steam VRController Library
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.SteamVRController
Assembly: UE4DotNet.dll
Syntax
public class SteamVRControllerLibrary : BlueprintFunctionLibrary
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static SteamVRControllerLibrary DefaultObject { get; }
Property Value
Type | Description |
---|---|
SteamVRControllerLibrary |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static SteamVRControllerLibrary New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
SteamVRControllerLibrary |
SetTouchDPadMapping(ESteamVRTouchDPadMapping)
Sets which input events you want associated with the SteamVR controller's directional touchpad buttons - does so for both left and right controllers.
Declaration
public static void SetTouchDPadMapping(ESteamVRTouchDPadMapping NewMapping)
Parameters
Type | Name | Description |
---|---|---|
ESteamVRTouchDPadMapping | NewMapping |
Remarks
@param NewMapping Defines the set of input events you want associated with the four directional touchpad buttons.
Operators
| Improve this Doc View SourceImplicit(IntPtr to SteamVRControllerLibrary)
Convert from IntPtr to UObject
Declaration
public static implicit operator SteamVRControllerLibrary(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
SteamVRControllerLibrary |