Show / Hide Table of Contents

Class TextureStats

Statistics page for textures.

Inheritance
System.Object
UObject
TextureStats
Inherited Members
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.StatsViewer
Assembly: UE4DotNet.dll
Syntax
public class TextureStats : UObject

Properties

| Improve this Doc View Source

CurrentDim

Current Dimension e.g 256x256

Declaration
public Vector2D CurrentDim { get; set; }
Property Value
Type Description
Vector2D
| Improve this Doc View Source

CurrentKB

The memory used currently in KB

Declaration
public float CurrentKB { get; set; }
Property Value
Type Description
System.Single
| Improve this Doc View Source

DefaultObject

Get UE4 Default Object for this Class

Declaration
public static TextureStats DefaultObject { get; }
Property Value
Type Description
TextureStats
| Improve this Doc View Source

Format

The texture format, e.g. PF_DXT1

Declaration
public byte Format { get; set; }
Property Value
Type Description
System.Byte
| Improve this Doc View Source

FullyLoadedKB

The memory used when the texture is fully loaded in KB

Declaration
public float FullyLoadedKB { get; set; }
Property Value
Type Description
System.Single
| Improve this Doc View Source

Group

The texture group, TEXTUREGROUP_MAX is not used, e.g. TEXTUREGROUP_World

Declaration
public byte Group { get; set; }
Property Value
Type Description
System.Byte
| Improve this Doc View Source

LastTimeRendered

Relative time it was used for rendering the last time

Declaration
public float LastTimeRendered { get; set; }
Property Value
Type Description
System.Single
| Improve this Doc View Source

LODBias

LOD Bias for this texture. (Texture LODBias + Texture group)

Declaration
public int LODBias { get; set; }
Property Value
Type Description
System.Int32
| Improve this Doc View Source

MaxDim

Max Dimension e.g. 256x256, not including the format

Declaration
public Vector2D MaxDim { get; set; }
Property Value
Type Description
Vector2D
| Improve this Doc View Source

NumUses

The number of times the texture is used

Declaration
public int NumUses { get; set; }
Property Value
Type Description
System.Int32
| Improve this Doc View Source

StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

| Improve this Doc View Source

New(UObject, Name)

Spawn an object of this class

Declaration
public static TextureStats New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
TextureStats

Operators

| Improve this Doc View Source

Implicit(IntPtr to TextureStats)

Convert from IntPtr to UObject

Declaration
public static implicit operator TextureStats(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
TextureStats
  • Improve this Doc
  • View Source
Back to top Generated by DocFX