Class TextureStats
Statistics page for textures.
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.StatsViewer
Assembly: UE4DotNet.dll
Syntax
public class TextureStats : UObject
Properties
| Improve this Doc View SourceCurrentDim
Current Dimension e.g 256x256
Declaration
public Vector2D CurrentDim { get; set; }
Property Value
Type | Description |
---|---|
Vector2D |
CurrentKB
The memory used currently in KB
Declaration
public float CurrentKB { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static TextureStats DefaultObject { get; }
Property Value
Type | Description |
---|---|
TextureStats |
Format
The texture format, e.g. PF_DXT1
Declaration
public byte Format { get; set; }
Property Value
Type | Description |
---|---|
System.Byte |
FullyLoadedKB
The memory used when the texture is fully loaded in KB
Declaration
public float FullyLoadedKB { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
Group
The texture group, TEXTUREGROUP_MAX is not used, e.g. TEXTUREGROUP_World
Declaration
public byte Group { get; set; }
Property Value
Type | Description |
---|---|
System.Byte |
LastTimeRendered
Relative time it was used for rendering the last time
Declaration
public float LastTimeRendered { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
LODBias
LOD Bias for this texture. (Texture LODBias + Texture group)
Declaration
public int LODBias { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
MaxDim
Max Dimension e.g. 256x256, not including the format
Declaration
public Vector2D MaxDim { get; set; }
Property Value
Type | Description |
---|---|
Vector2D |
NumUses
The number of times the texture is used
Declaration
public int NumUses { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static TextureStats New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
TextureStats |
Operators
| Improve this Doc View SourceImplicit(IntPtr to TextureStats)
Convert from IntPtr to UObject
Declaration
public static implicit operator TextureStats(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
TextureStats |