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Class StaticMeshLightingInfo

Statistics page for static meshes.

Inheritance
System.Object
UObject
StaticMeshLightingInfo
Inherited Members
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.StatsViewer
Assembly: UE4DotNet.dll
Syntax
public class StaticMeshLightingInfo : UObject

Properties

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bHasLightmapTexCoords

Declaration
public bool bHasLightmapTexCoords { get; set; }
Property Value
Type Description
System.Boolean
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bTextureMapping

Declaration
public bool bTextureMapping { get; set; }
Property Value
Type Description
System.Boolean
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static StaticMeshLightingInfo DefaultObject { get; }
Property Value
Type Description
StaticMeshLightingInfo
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LightMapLightCount

Num lightmap lights

Declaration
public int LightMapLightCount { get; set; }
Property Value
Type Description
System.Int32
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ShadowMapLightCount

Number of lights generating shadow maps on the primitive.

Declaration
public int ShadowMapLightCount { get; set; }
Property Value
Type Description
System.Int32
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class
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StaticLightingResolution

The static lighting resolution the texture mapping was estimated with.

Declaration
public int StaticLightingResolution { get; set; }
Property Value
Type Description
System.Int32
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TextureLightMapMemoryUsage

Estimated memory usage in KB for light map texel data.

Declaration
public float TextureLightMapMemoryUsage { get; set; }
Property Value
Type Description
System.Single
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TextureShadowMapMemoryUsage

Estimated memory usage in KB for shadow map texel data.

Declaration
public float TextureShadowMapMemoryUsage { get; set; }
Property Value
Type Description
System.Single
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VertexLightMapMemoryUsage

Estimated memory usage in KB for light map vertex data.

Declaration
public float VertexLightMapMemoryUsage { get; set; }
Property Value
Type Description
System.Single
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VertexShadowMapMemoryUsage

Estimated memory usage in KB for shadow map vertex data.

Declaration
public float VertexShadowMapMemoryUsage { get; set; }
Property Value
Type Description
System.Single

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static StaticMeshLightingInfo New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
StaticMeshLightingInfo

Operators

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Implicit(IntPtr to StaticMeshLightingInfo)

Convert from IntPtr to UObject

Declaration
public static implicit operator StaticMeshLightingInfo(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
StaticMeshLightingInfo
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