Class PrimitiveStats
Statistics page for primitives.
Inheritance
System.Object
PrimitiveStats
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class PrimitiveStats : UObject
Properties
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Count
Number of occurrences in map
Declaration
public int Count { get; set; }
Property Value
Type |
Description |
System.Int32 |
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static PrimitiveStats DefaultObject { get; }
Property Value
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HWInstances
Declaration
public int HWInstances { get; set; }
Property Value
Type |
Description |
System.Int32 |
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InstSections
Instanced section count of mesh
Declaration
public int InstSections { get; set; }
Property Value
Type |
Description |
System.Int32 |
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InstTriangles
Triangle count of all mesh occurances (Count * Tris)
Declaration
public int InstTriangles { get; set; }
Property Value
Type |
Description |
System.Int32 |
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InstVertexColorMem
Per component vertex color stat for static meshes in KB
Declaration
public float InstVertexColorMem { get; set; }
Property Value
Type |
Description |
System.Single |
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LightMapData
Declaration
public float LightMapData { get; set; }
Property Value
Type |
Description |
System.Single |
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LightsLM
Average number of lightmap lights relevant to each instance
Declaration
public int LightsLM { get; set; }
Property Value
Type |
Description |
System.Int32 |
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LightsOther
Average number of other lights relevant to each instance
Declaration
public float LightsOther { get; set; }
Property Value
Type |
Description |
System.Single |
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LightsTotal
(Avg OL + Avg LM) / Count
Declaration
public float LightsTotal { get; set; }
Property Value
Type |
Description |
System.Single |
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LMSMResolution
Light/shadow map resolution
Declaration
public float LMSMResolution { get; set; }
Property Value
Type |
Description |
System.Single |
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ObjLightCost
Declaration
public float ObjLightCost { get; set; }
Property Value
Type |
Description |
System.Single |
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RadiusAvg
Average radius of bounding sphere of instance in map
Declaration
public float RadiusAvg { get; set; }
Property Value
Type |
Description |
System.Single |
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RadiusMax
Maximum radius of bounding sphere of instance in map
Declaration
public float RadiusMax { get; set; }
Property Value
Type |
Description |
System.Single |
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RadiusMin
Minimum radius of bounding sphere of instance in map
Declaration
public float RadiusMin { get; set; }
Property Value
Type |
Description |
System.Single |
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ResourceSize
Declaration
public float ResourceSize { get; set; }
Property Value
Type |
Description |
System.Single |
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Sections
Declaration
public int Sections { get; set; }
Property Value
Type |
Description |
System.Int32 |
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
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Triangles
Declaration
public int Triangles { get; set; }
Property Value
Type |
Description |
System.Int32 |
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VertexColorMem
Vertex color stat for static and skeletal meshes in KB
Declaration
public float VertexColorMem { get; set; }
Property Value
Type |
Description |
System.Single |
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Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static PrimitiveStats New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to PrimitiveStats)
Convert from IntPtr to UObject
Declaration
public static implicit operator PrimitiveStats(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns