Class SpeedTreeImportData
Inheritance
System.Object
SpeedTreeImportData
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class SpeedTreeImportData : AssetImportData
Properties
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static SpeedTreeImportData DefaultObject { get; }
Property Value
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ImportGeometryType
Choose weather to import as a 3D asset, billboard or both
Declaration
public byte ImportGeometryType { get; set; }
Property Value
Type |
Description |
System.Byte |
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IncludeBranchSeamSmoothing
Declaration
public bool IncludeBranchSeamSmoothing { get; set; }
Property Value
Type |
Description |
System.Boolean |
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IncludeCollision
Declaration
public bool IncludeCollision { get; set; }
Property Value
Type |
Description |
System.Boolean |
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IncludeColorAdjustment
Declaration
public bool IncludeColorAdjustment { get; set; }
Property Value
Type |
Description |
System.Boolean |
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IncludeDetailMapCheck
Declaration
public bool IncludeDetailMapCheck { get; set; }
Property Value
Type |
Description |
System.Boolean |
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IncludeNormalMapCheck
Declaration
public bool IncludeNormalMapCheck { get; set; }
Property Value
Type |
Description |
System.Boolean |
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IncludeSmoothLODCheck
Declaration
public bool IncludeSmoothLODCheck { get; set; }
Property Value
Type |
Description |
System.Boolean |
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IncludeSpecularMapCheck
Declaration
public bool IncludeSpecularMapCheck { get; set; }
Property Value
Type |
Description |
System.Boolean |
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IncludeSpeedTreeAO
Declaration
public bool IncludeSpeedTreeAO { get; set; }
Property Value
Type |
Description |
System.Boolean |
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IncludeSubsurface
Declaration
public bool IncludeSubsurface { get; set; }
Property Value
Type |
Description |
System.Boolean |
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IncludeVertexProcessingCheck
Declaration
public bool IncludeVertexProcessingCheck { get; set; }
Property Value
Type |
Description |
System.Boolean |
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IncludeWindCheck
Declaration
public bool IncludeWindCheck { get; set; }
Property Value
Type |
Description |
System.Boolean |
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LODType
Choose weather painted foliage or individual actor
Declaration
public byte LODType { get; set; }
Property Value
Type |
Description |
System.Byte |
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MakeMaterialsCheck
Declaration
public bool MakeMaterialsCheck { get; set; }
Property Value
Type |
Description |
System.Boolean |
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
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TreeScale
Declaration
public float TreeScale { get; set; }
Property Value
Type |
Description |
System.Single |
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Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static SpeedTreeImportData New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to SpeedTreeImportData)
Convert from IntPtr to UObject
Declaration
public static implicit operator SpeedTreeImportData(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns