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Class PixelInspectorView

Pixel Inspector View

Inheritance
System.Object
UObject
PixelInspectorView
Inherited Members
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.PixelInspectorModule
Assembly: UE4DotNet.dll
Syntax
public class PixelInspectorView : UObject

Properties

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AmbientOcclusion

From the GBufferC A Channel encoded with IndirectIrradiance.

Declaration
public float AmbientOcclusion { get; set; }
Property Value
Type Description
System.Single
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BackLit

From the GBufferD B Channel.

Declaration
public float BackLit { get; set; }
Property Value
Type Description
System.Single
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BaseColor

From the GBufferC RGB Channels.

Declaration
public LinearColor BaseColor { get; set; }
Property Value
Type Description
LinearColor
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ClearCoat

From the GBufferD R Channel.

Declaration
public float ClearCoat { get; set; }
Property Value
Type Description
System.Single
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ClearCoatRoughness

From the GBufferD G Channel.

Declaration
public float ClearCoatRoughness { get; set; }
Property Value
Type Description
System.Single
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Cloth

From the GBufferD A Channel.

Declaration
public float Cloth { get; set; }
Property Value
Type Description
System.Single
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static PixelInspectorView DefaultObject { get; }
Property Value
Type Description
PixelInspectorView
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EyeTangent

From the GBufferD RG Channels.

Declaration
public Vector EyeTangent { get; set; }
Property Value
Type Description
Vector
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FinalColor

Final RGBA 8bits Color after tone mapping, default value is black.

Declaration
public LinearColor FinalColor { get; set; }
Property Value
Type Description
LinearColor
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HdrColor

HDR RGB Color.

Declaration
public LinearColor HdrColor { get; set; }
Property Value
Type Description
LinearColor
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IndirectIrradiance

From the GBufferC A Channel encoded with AmbientOcclusion.

Declaration
public float IndirectIrradiance { get; set; }
Property Value
Type Description
System.Single
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IrisDistance

From the GBufferD A Channel.

Declaration
public float IrisDistance { get; set; }
Property Value
Type Description
System.Single
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IrisMask

From the GBufferD B Channel.

Declaration
public float IrisMask { get; set; }
Property Value
Type Description
System.Single
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Luminance

HDR Luminance.

Declaration
public float Luminance { get; set; }
Property Value
Type Description
System.Single
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MaterialShadingModel

From the GBufferB A Channel encoded with SelectiveOutputMask.

Declaration
public byte MaterialShadingModel { get; set; }
Property Value
Type Description
System.Byte
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Metallic

From the GBufferB R Channel.

Declaration
public float Metallic { get; set; }
Property Value
Type Description
System.Single
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Normal

From the GBufferA RGB Channels.

Declaration
public Vector Normal { get; set; }
Property Value
Type Description
Vector
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Opacity

From the GBufferD A Channel.

Declaration
public float Opacity { get; set; }
Property Value
Type Description
System.Single
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PerObjectGBufferData

From the GBufferA A Channel.

Declaration
public float PerObjectGBufferData { get; set; }
Property Value
Type Description
System.Single
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PreExposure

HDR Luminance.

Declaration
public float PreExposure { get; set; }
Property Value
Type Description
System.Single
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Roughness

From the GBufferB B Channel.

Declaration
public float Roughness { get; set; }
Property Value
Type Description
System.Single
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SceneColor

HDR RGB Color.

Declaration
public LinearColor SceneColor { get; set; }
Property Value
Type Description
LinearColor
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SelectiveOutputMask

From the GBufferB A Channel encoded with ShadingModel.

Declaration
public int SelectiveOutputMask { get; set; }
Property Value
Type Description
System.Int32
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Specular

From the GBufferB G Channel.

Declaration
public float Specular { get; set; }
Property Value
Type Description
System.Single
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class
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SubSurfaceColor

From the GBufferD RGB Channels.

Declaration
public LinearColor SubSurfaceColor { get; set; }
Property Value
Type Description
LinearColor
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SubsurfaceProfile

From the GBufferD RGB Channels.

Declaration
public Vector SubsurfaceProfile { get; set; }
Property Value
Type Description
Vector
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WorldNormal

From the GBufferD RG Channels.

Declaration
public Vector WorldNormal { get; set; }
Property Value
Type Description
Vector

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static PixelInspectorView New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
PixelInspectorView

Operators

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Implicit(IntPtr to PixelInspectorView)

Convert from IntPtr to UObject

Declaration
public static implicit operator PixelInspectorView(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
PixelInspectorView
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