Class VehicleWheel
Inheritance
System.Object
VehicleWheel
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class VehicleWheel : UObject
Properties
|
Improve this Doc
View Source
bAffectedByHandbrake
Declaration
public bool bAffectedByHandbrake { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
|
Improve this Doc
View Source
bAutoAdjustCollisionSize
Declaration
public bool bAutoAdjustCollisionSize { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
|
Improve this Doc
View Source
bDontCreateShape
Declaration
public bool bDontCreateShape { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
|
Improve this Doc
View Source
CollisionMesh
Static mesh with collision setup for wheel, will be used to create wheel shape
Declaration
public StaticMesh CollisionMesh { get; set; }
Property Value
|
Improve this Doc
View Source
DampingRate
Damping rate for this wheel (Kgm^2/s)
Declaration
public float DampingRate { get; set; }
Property Value
Type |
Description |
System.Single |
|
|
Improve this Doc
View Source
DebugLatForce
Lateral force the wheel is applying to the chassis
Declaration
public float DebugLatForce { get; set; }
Property Value
Type |
Description |
System.Single |
|
|
Improve this Doc
View Source
DebugLatSlip
Lateral slip experienced by the wheel
Declaration
public float DebugLatSlip { get; set; }
Property Value
Type |
Description |
System.Single |
|
|
Improve this Doc
View Source
DebugLongForce
Longitudinal force the wheel is applying to the chassis
Declaration
public float DebugLongForce { get; set; }
Property Value
Type |
Description |
System.Single |
|
|
Improve this Doc
View Source
DebugLongSlip
Longitudinal slip experienced by the wheel
Declaration
public float DebugLongSlip { get; set; }
Property Value
Type |
Description |
System.Single |
|
|
Improve this Doc
View Source
DebugNormalizedTireLoad
How much force the tire experiences at rest divided by how much force it is experiencing now
Declaration
public float DebugNormalizedTireLoad { get; set; }
Property Value
Type |
Description |
System.Single |
|
|
Improve this Doc
View Source
DebugWheelTorque
Declaration
public float DebugWheelTorque { get; set; }
Property Value
Type |
Description |
System.Single |
|
|
Improve this Doc
View Source
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static VehicleWheel DefaultObject { get; }
Property Value
|
Improve this Doc
View Source
LatStiffMaxLoad
Max normalized tire load at which the tire can deliver no more lateral stiffness no matter how much extra load is applied to the tire.
Declaration
public float LatStiffMaxLoad { get; set; }
Property Value
Type |
Description |
System.Single |
|
|
Improve this Doc
View Source
LatStiffValue
How much lateral stiffness to have given lateral slip
Declaration
public float LatStiffValue { get; set; }
Property Value
Type |
Description |
System.Single |
|
|
Improve this Doc
View Source
Location
Worldspace location of this wheel
Declaration
public Vector Location { get; set; }
Property Value
|
Improve this Doc
View Source
LongStiffValue
How much longitudinal stiffness to have given longitudinal slip
Declaration
public float LongStiffValue { get; set; }
Property Value
Type |
Description |
System.Single |
|
|
Improve this Doc
View Source
Mass
Declaration
public float Mass { get; set; }
Property Value
Type |
Description |
System.Single |
|
|
Improve this Doc
View Source
MaxBrakeTorque
max brake torque for this wheel (Nm)
Declaration
public float MaxBrakeTorque { get; set; }
Property Value
Type |
Description |
System.Single |
|
|
Improve this Doc
View Source
MaxHandBrakeTorque
Max handbrake brake torque for this wheel (Nm).
Declaration
public float MaxHandBrakeTorque { get; set; }
Property Value
Type |
Description |
System.Single |
|
Remarks
|
Improve this Doc
View Source
Offset
If BoneName is specified, offset the wheel from the bone's location.
Declaration
public Vector Offset { get; set; }
Property Value
|
Improve this Doc
View Source
OldLocation
Worldspace location of this wheel last frame
Declaration
public Vector OldLocation { get; set; }
Property Value
|
Improve this Doc
View Source
ShapeRadius
Declaration
public float ShapeRadius { get; set; }
Property Value
Type |
Description |
System.Single |
|
|
Improve this Doc
View Source
ShapeWidth
Declaration
public float ShapeWidth { get; set; }
Property Value
Type |
Description |
System.Single |
|
|
Improve this Doc
View Source
StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
|
Improve this Doc
View Source
SteerAngle
steer angle in degrees for this wheel
Declaration
public float SteerAngle { get; set; }
Property Value
Type |
Description |
System.Single |
|
|
Improve this Doc
View Source
SuspensionDampingRatio
Declaration
public float SuspensionDampingRatio { get; set; }
Property Value
Type |
Description |
System.Single |
|
|
Improve this Doc
View Source
SuspensionForceOffset
Vertical offset from where suspension forces are applied (along Z-axis)
Declaration
public float SuspensionForceOffset { get; set; }
Property Value
Type |
Description |
System.Single |
|
|
Improve this Doc
View Source
SuspensionMaxDrop
How far the wheel can drop below the resting position
Declaration
public float SuspensionMaxDrop { get; set; }
Property Value
Type |
Description |
System.Single |
|
|
Improve this Doc
View Source
SuspensionMaxRaise
How far the wheel can go above the resting position
Declaration
public float SuspensionMaxRaise { get; set; }
Property Value
Type |
Description |
System.Single |
|
|
Improve this Doc
View Source
SuspensionNaturalFrequency
Oscillation frequency of suspension. Standard cars have values between 5 and 10
Declaration
public float SuspensionNaturalFrequency { get; set; }
Property Value
Type |
Description |
System.Single |
|
|
Improve this Doc
View Source
SweepType
Whether wheel suspension considers simple, complex, or both
Declaration
public byte SweepType { get; set; }
Property Value
Type |
Description |
System.Byte |
|
|
Improve this Doc
View Source
TireConfig
Tire type for the wheel. Determines friction
Declaration
public TireConfig TireConfig { get; set; }
Property Value
|
Improve this Doc
View Source
TireType
Declaration
public TireType TireType { get; set; }
Property Value
|
Improve this Doc
View Source
VehicleSim
Declaration
public WheeledVehicleMovementComponent VehicleSim { get; set; }
Property Value
|
Improve this Doc
View Source
Velocity
Current velocity of the wheel center (change in location over time)
Declaration
public Vector Velocity { get; set; }
Property Value
|
Improve this Doc
View Source
WheelIndex
Our index in the vehicle's (and setup's) wheels array
Declaration
public int WheelIndex { get; set; }
Property Value
Type |
Description |
System.Int32 |
|
Methods
|
Improve this Doc
View Source
GetRotationAngle()
Declaration
public float GetRotationAngle()
Returns
Type |
Description |
System.Single |
|
|
Improve this Doc
View Source
GetSteerAngle()
Declaration
public float GetSteerAngle()
Returns
Type |
Description |
System.Single |
|
|
Improve this Doc
View Source
GetSuspensionOffset()
Declaration
public float GetSuspensionOffset()
Returns
Type |
Description |
System.Single |
|
|
Improve this Doc
View Source
IsInAir()
Declaration
Returns
Type |
Description |
System.Boolean |
|
|
Improve this Doc
View Source
New(UObject, Name)
Spawn an object of this class
Declaration
public static VehicleWheel New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
|
Improve this Doc
View Source
Implicit(IntPtr to VehicleWheel)
Convert from IntPtr to UObject
Declaration
public static implicit operator VehicleWheel(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
|
Returns