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Class TileMapEditorSettings

Settings for the Paper2D tile map editor

Inheritance
System.Object
UObject
TileMapEditorSettings
Inherited Members
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Paper2DEditor
Assembly: UE4DotNet.dll
Syntax
public class TileMapEditorSettings : UObject

Properties

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bShowGridByDefault

Declaration
public bool bShowGridByDefault { get; set; }
Property Value
Type Description
System.Boolean
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DefaultBackgroundColor

Default background color for new tile map assets

Declaration
public Color DefaultBackgroundColor { get; set; }
Property Value
Type Description
Color
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DefaultLayerGridColor

Default layer grid color for new tile map assets

Declaration
public Color DefaultLayerGridColor { get; set; }
Property Value
Type Description
Color
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DefaultMultiTileGridColor

Default multi tile grid color for new tile map assets

Declaration
public Color DefaultMultiTileGridColor { get; set; }
Property Value
Type Description
Color
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DefaultMultiTileGridHeight

Default number of tiles the multi tile grid spans vertically for new tile map assets. 0 removes horizontal lines

Declaration
public int DefaultMultiTileGridHeight { get; set; }
Property Value
Type Description
System.Int32
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DefaultMultiTileGridOffsetX

Default number of tiles the multi tile grid is shifted to the right for new tile map assets

Declaration
public int DefaultMultiTileGridOffsetX { get; set; }
Property Value
Type Description
System.Int32
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DefaultMultiTileGridOffsetY

Default number of tiles the multi tile grid is shifted downwards for new tile map assets

Declaration
public int DefaultMultiTileGridOffsetY { get; set; }
Property Value
Type Description
System.Int32
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DefaultMultiTileGridWidth

Default number of tiles the multi tile grid spans horizontally for new tile map assets. 0 removes vertical lines

Declaration
public int DefaultMultiTileGridWidth { get; set; }
Property Value
Type Description
System.Int32
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static TileMapEditorSettings DefaultObject { get; }
Property Value
Type Description
TileMapEditorSettings
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DefaultTileGridColor

Default per tile grid color for new tile map assets

Declaration
public Color DefaultTileGridColor { get; set; }
Property Value
Type Description
Color
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static TileMapEditorSettings New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
TileMapEditorSettings

Operators

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Implicit(IntPtr to TileMapEditorSettings)

Convert from IntPtr to UObject

Declaration
public static implicit operator TileMapEditorSettings(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
TileMapEditorSettings
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