Class TileMapEditorSettings
Settings for the Paper2D tile map editor
Inheritance
System.Object
TileMapEditorSettings
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class TileMapEditorSettings : UObject
Properties
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bShowGridByDefault
Declaration
public bool bShowGridByDefault { get; set; }
Property Value
Type |
Description |
System.Boolean |
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DefaultBackgroundColor
Default background color for new tile map assets
Declaration
public Color DefaultBackgroundColor { get; set; }
Property Value
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DefaultLayerGridColor
Default layer grid color for new tile map assets
Declaration
public Color DefaultLayerGridColor { get; set; }
Property Value
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DefaultMultiTileGridColor
Default multi tile grid color for new tile map assets
Declaration
public Color DefaultMultiTileGridColor { get; set; }
Property Value
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DefaultMultiTileGridHeight
Default number of tiles the multi tile grid spans vertically for new tile map assets. 0 removes horizontal lines
Declaration
public int DefaultMultiTileGridHeight { get; set; }
Property Value
Type |
Description |
System.Int32 |
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DefaultMultiTileGridOffsetX
Default number of tiles the multi tile grid is shifted to the right for new tile map assets
Declaration
public int DefaultMultiTileGridOffsetX { get; set; }
Property Value
Type |
Description |
System.Int32 |
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DefaultMultiTileGridOffsetY
Default number of tiles the multi tile grid is shifted downwards for new tile map assets
Declaration
public int DefaultMultiTileGridOffsetY { get; set; }
Property Value
Type |
Description |
System.Int32 |
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DefaultMultiTileGridWidth
Default number of tiles the multi tile grid spans horizontally for new tile map assets. 0 removes vertical lines
Declaration
public int DefaultMultiTileGridWidth { get; set; }
Property Value
Type |
Description |
System.Int32 |
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static TileMapEditorSettings DefaultObject { get; }
Property Value
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DefaultTileGridColor
Default per tile grid color for new tile map assets
Declaration
public Color DefaultTileGridColor { get; set; }
Property Value
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static TileMapEditorSettings New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to TileMapEditorSettings)
Convert from IntPtr to UObject
Declaration
public static implicit operator TileMapEditorSettings(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns