Class PaperImporterSettings
Implements the settings for imported Paper2D assets, such as sprite sheet textures.
Inheritance
System.Object
PaperImporterSettings
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class PaperImporterSettings : UObject
Properties
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bAnalysisCanUseOpaque
Declaration
public bool bAnalysisCanUseOpaque { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bOverrideTextureCompression
Declaration
public bool bOverrideTextureCompression { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bPickBestMaterialWhenCreatingSprites
Declaration
public bool bPickBestMaterialWhenCreatingSprites { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bPickBestMaterialWhenCreatingTileMaps
Declaration
public bool bPickBestMaterialWhenCreatingTileMaps { get; set; }
Property Value
Type |
Description |
System.Boolean |
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static PaperImporterSettings DefaultObject { get; }
Property Value
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DefaultPixelsPerUnrealUnit
The default scaling factor between pixels and Unreal units (cm) to use for newly created sprite assets (e.g., 0.64 would make a 64 pixel wide sprite take up 100 cm)
Declaration
public float DefaultPixelsPerUnrealUnit { get; set; }
Property Value
Type |
Description |
System.Single |
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DefaultSpriteTextureCompression
Compression settings to use when building the texture.
Declaration
public byte DefaultSpriteTextureCompression { get; set; }
Property Value
Type |
Description |
System.Byte |
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DefaultSpriteTextureGroup
The default texture group for imported sprite textures, tile sheets, etc... (typically set to UI for 'modern 2D' or 2D pixels for 'retro 2D')
Declaration
public byte DefaultSpriteTextureGroup { get; set; }
Property Value
Type |
Description |
System.Byte |
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LitDefaultMaskedMaterialName
The lit default masked material for newly created sprites (masked means binary opacity: things are either opaque or see-thru, with nothing in between)
Declaration
public SoftObjectPath LitDefaultMaskedMaterialName { get; set; }
Property Value
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LitDefaultOpaqueMaterialName
The lit default opaque material for newly created sprites
Declaration
public SoftObjectPath LitDefaultOpaqueMaterialName { get; set; }
Property Value
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LitDefaultTranslucentMaterialName
The lit default translucent material for newly created sprites (translucent means smooth opacity which can vary continuously from 0..1, but translucent rendering is more expensive that opaque or masked rendering and has different sorting rules)
Declaration
public SoftObjectPath LitDefaultTranslucentMaterialName { get; set; }
Property Value
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
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UnlitDefaultMaskedMaterialName
The unlit default masked material for newly created sprites (masked means binary opacity: things are either opaque or see-thru, with nothing in between)
Declaration
public SoftObjectPath UnlitDefaultMaskedMaterialName { get; set; }
Property Value
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UnlitDefaultOpaqueMaterialName
The unlit default opaque material for newly created sprites
Declaration
public SoftObjectPath UnlitDefaultOpaqueMaterialName { get; set; }
Property Value
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UnlitDefaultTranslucentMaterialName
The unlit default translucent material for newly created sprites (translucent means smooth opacity which can vary continuously from 0..1, but translucent rendering is more expensive that opaque or masked rendering and has different sorting rules)
Declaration
public SoftObjectPath UnlitDefaultTranslucentMaterialName { get; set; }
Property Value
Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static PaperImporterSettings New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to PaperImporterSettings)
Convert from IntPtr to UObject
Declaration
public static implicit operator PaperImporterSettings(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns