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Class PaperTileLayer

This class represents a single layer in a tile map. All layers in the map must have the size dimensions.

Inheritance
System.Object
UObject
PaperTileLayer
Inherited Members
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Paper2D
Assembly: UE4DotNet.dll
Syntax
public class PaperTileLayer : UObject

Properties

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AllocatedHeight

The allocated height of the tile data (used to handle resizing without data loss)

Declaration
public int AllocatedHeight { get; set; }
Property Value
Type Description
System.Int32
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AllocatedWidth

The allocated width of the tile data (used to handle resizing without data loss)

Declaration
public int AllocatedWidth { get; set; }
Property Value
Type Description
System.Int32
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bHiddenInEditor

Declaration
public bool bHiddenInEditor { get; set; }
Property Value
Type Description
System.Boolean
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bHiddenInGame

Declaration
public bool bHiddenInGame { get; }
Property Value
Type Description
System.Boolean
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bLayerCollides

Declaration
public bool bLayerCollides { get; }
Property Value
Type Description
System.Boolean
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bOverrideCollisionOffset

Declaration
public bool bOverrideCollisionOffset { get; }
Property Value
Type Description
System.Boolean
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bOverrideCollisionThickness

Declaration
public bool bOverrideCollisionThickness { get; }
Property Value
Type Description
System.Boolean
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CollisionOffsetOverride

The override offset of the collision for this layer (when bOverrideCollisionOffset is set) Note: This is measured in Unreal Units (cm) from the center of the tile map component, not from the previous layer.

Declaration
public float CollisionOffsetOverride { get; }
Property Value
Type Description
System.Single
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CollisionThicknessOverride

The override thickness of the collision for this layer (when bOverrideCollisionThickness is set)

Declaration
public float CollisionThicknessOverride { get; }
Property Value
Type Description
System.Single
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static PaperTileLayer DefaultObject { get; }
Property Value
Type Description
PaperTileLayer
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LayerColor

The color of this layer (multiplied with the tile map color and passed to the material as a vertex color)

Declaration
public LinearColor LayerColor { get; }
Property Value
Type Description
LinearColor
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LayerHeight

Height of the layer (in tiles)

Declaration
public int LayerHeight { get; }
Property Value
Type Description
System.Int32
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LayerWidth

Width of the layer (in tiles)

Declaration
public int LayerWidth { get; }
Property Value
Type Description
System.Int32
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static PaperTileLayer New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
PaperTileLayer

Operators

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Implicit(IntPtr to PaperTileLayer)

Convert from IntPtr to UObject

Declaration
public static implicit operator PaperTileLayer(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
PaperTileLayer
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