Class PaperTileLayer
This class represents a single layer in a tile map. All layers in the map must have the size dimensions.
Inheritance
System.Object
PaperTileLayer
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class PaperTileLayer : UObject
Properties
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AllocatedHeight
The allocated height of the tile data (used to handle resizing without data loss)
Declaration
public int AllocatedHeight { get; set; }
Property Value
Type |
Description |
System.Int32 |
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AllocatedWidth
The allocated width of the tile data (used to handle resizing without data loss)
Declaration
public int AllocatedWidth { get; set; }
Property Value
Type |
Description |
System.Int32 |
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bHiddenInEditor
Declaration
public bool bHiddenInEditor { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bHiddenInGame
Declaration
public bool bHiddenInGame { get; }
Property Value
Type |
Description |
System.Boolean |
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bLayerCollides
Declaration
public bool bLayerCollides { get; }
Property Value
Type |
Description |
System.Boolean |
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bOverrideCollisionOffset
Declaration
public bool bOverrideCollisionOffset { get; }
Property Value
Type |
Description |
System.Boolean |
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bOverrideCollisionThickness
Declaration
public bool bOverrideCollisionThickness { get; }
Property Value
Type |
Description |
System.Boolean |
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CollisionOffsetOverride
The override offset of the collision for this layer (when bOverrideCollisionOffset is set)
Note: This is measured in Unreal Units (cm) from the center of the tile map component, not from the previous layer.
Declaration
public float CollisionOffsetOverride { get; }
Property Value
Type |
Description |
System.Single |
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CollisionThicknessOverride
The override thickness of the collision for this layer (when bOverrideCollisionThickness is set)
Declaration
public float CollisionThicknessOverride { get; }
Property Value
Type |
Description |
System.Single |
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static PaperTileLayer DefaultObject { get; }
Property Value
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LayerColor
The color of this layer (multiplied with the tile map color and passed to the material as a vertex color)
Declaration
public LinearColor LayerColor { get; }
Property Value
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LayerHeight
Height of the layer (in tiles)
Declaration
public int LayerHeight { get; }
Property Value
Type |
Description |
System.Int32 |
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LayerWidth
Width of the layer (in tiles)
Declaration
public int LayerWidth { get; }
Property Value
Type |
Description |
System.Int32 |
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static PaperTileLayer New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to PaperTileLayer)
Convert from IntPtr to UObject
Declaration
public static implicit operator PaperTileLayer(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns