Class PaperSpriteActor
An instance of a UPaperSprite in a level.
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Paper2D
Assembly: UE4DotNet.dll
Syntax
public class PaperSpriteActor : Actor
Remarks
This actor is created when you drag a sprite asset from the content browser into the level, and it is just a thin wrapper around a UPaperSpriteComponent that actually references the asset.
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static PaperSpriteActor DefaultObject { get; }
Property Value
Type | Description |
---|---|
PaperSpriteActor |
RenderComponent
Render Component
Declaration
public PaperSpriteComponent RenderComponent { get; }
Property Value
Type | Description |
---|---|
PaperSpriteComponent |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static PaperSpriteActor New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
PaperSpriteActor |
Operators
| Improve this Doc View SourceImplicit(IntPtr to PaperSpriteActor)
Convert from IntPtr to UObject
Declaration
public static implicit operator PaperSpriteActor(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
PaperSpriteActor |