Class LocalizedOverlays
Implements an asset that contains a set of Basic Overlays that will be displayed in accordance with
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Overlay
Assembly: UE4DotNet.dll
Syntax
public class LocalizedOverlays : Overlays
Remarks
the current locale, or a default set if an appropriate locale is not found
Properties
| Improve this Doc View SourceAssetImportData
The import data used to make this overlays asset
Declaration
public AssetImportData AssetImportData { get; set; }
Property Value
Type | Description |
---|---|
AssetImportData |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static LocalizedOverlays DefaultObject { get; }
Property Value
Type | Description |
---|---|
LocalizedOverlays |
DefaultOverlays
The overlays to use if no overlays are found for the current culture
Declaration
public BasicOverlays DefaultOverlays { get; set; }
Property Value
Type | Description |
---|---|
BasicOverlays |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static LocalizedOverlays New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
LocalizedOverlays |
Operators
| Improve this Doc View SourceImplicit(IntPtr to LocalizedOverlays)
Convert from IntPtr to UObject
Declaration
public static implicit operator LocalizedOverlays(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
LocalizedOverlays |