Class MinimalClient
Base class for implementing a barebones/stripped-down game client, capable of connecting to a regular game server, but stripped/locked-down so that the absolute minimum of client/server netcode functionality is executed, for connecting the client.
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.NetcodeUnitTest
Assembly: UE4DotNet.dll
Syntax
public class MinimalClient : UObject
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static MinimalClient DefaultObject { get; }
Property Value
Type | Description |
---|---|
MinimalClient |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static MinimalClient New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
MinimalClient |
Operators
| Improve this Doc View SourceImplicit(IntPtr to MinimalClient)
Convert from IntPtr to UObject
Declaration
public static implicit operator MinimalClient(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
MinimalClient |