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Class NavigationTestingActor

Navigation Testing Actor

Inheritance
System.Object
UObject
Actor
NavigationTestingActor
Inherited Members
Actor.K2_OnBecomeViewTarget
Actor.K2_OnEndViewTarget
Actor.K2_OnReset
Actor.ReceiveActorBeginCursorOver
Actor.ReceiveActorBeginOverlap
Actor.ReceiveActorEndCursorOver
Actor.ReceiveActorEndOverlap
Actor.ReceiveActorOnClicked
Actor.ReceiveActorOnInputTouchBegin
Actor.ReceiveActorOnInputTouchEnd
Actor.ReceiveActorOnInputTouchEnter
Actor.ReceiveActorOnInputTouchLeave
Actor.ReceiveActorOnReleased
Actor.ReceiveAnyDamage
Actor.ReceiveBeginPlay
Actor.ReceiveDestroyed
Actor.ReceiveEndPlay
Actor.ReceiveHit
Actor.ReceivePointDamage
Actor.ReceiveRadialDamage
Actor.ReceiveTick
Actor.UserConstructionScript
Actor.ActorHasTag(Name)
Actor.AddComponent(Name, Boolean, Transform, UObject)
Actor.AddTickPrerequisiteActor(Actor)
Actor.AddTickPrerequisiteComponent(ActorComponent)
Actor.DetachRootComponentFromParent(Boolean)
Actor.DisableInput(PlayerController)
Actor.EnableInput(PlayerController)
Actor.FlushNetDormancy()
Actor.ForceNetUpdate()
Actor.GetActorBounds(Boolean)
Actor.GetActorEnableCollision()
Actor.GetActorEyesViewPoint()
Actor.GetActorForwardVector()
Actor.GetActorLabel()
Actor.GetActorRelativeScale3D()
Actor.GetActorRightVector()
Actor.GetActorScale3D()
Actor.GetActorTickInterval()
Actor.GetActorTimeDilation()
Actor.GetActorUpVector()
Actor.GetAllChildActors(Boolean)
Actor.GetAttachedActors()
Actor.GetAttachParentActor()
Actor.GetAttachParentSocketName()
Actor.GetComponentByClass(SubclassOf<ActorComponent>)
Actor.GetComponentsByClass(SubclassOf<ActorComponent>)
Actor.GetComponentsByTag(SubclassOf<ActorComponent>, Name)
Actor.GetDistanceTo(Actor)
Actor.GetDotProductTo(Actor)
Actor.GetFolderPath(Name)
Actor.GetGameTimeSinceCreation()
Actor.GetHorizontalDistanceTo(Actor)
Actor.GetHorizontalDotProductTo(Actor)
Actor.GetInputAxisKeyValue(Key)
Actor.GetInputAxisValue(Name)
Actor.GetInputVectorAxisValue(Key)
Actor.GetInstigator()
Actor.GetInstigatorController()
Actor.GetLifeSpan()
Actor.GetLocalRole()
Actor.GetOverlappingActors(SubclassOf<Actor>)
Actor.GetOverlappingComponents()
Actor.GetOwner()
Actor.GetParentActor()
Actor.GetParentComponent()
Actor.GetRemoteRole()
Actor.GetSquaredDistanceTo(Actor)
Actor.GetTickableWhenPaused()
Actor.GetTransform()
Actor.GetVelocity()
Actor.GetVerticalDistanceTo(Actor)
Actor.HasAuthority()
Actor.IsActorBeingDestroyed()
Actor.IsActorTickEnabled()
Actor.IsChildActor()
Actor.IsEditable()
Actor.IsHiddenEd()
Actor.IsHiddenEdAtStartup()
Actor.IsOverlappingActor(Actor)
Actor.IsSelectable()
Actor.IsTemporarilyHiddenInEditor(Boolean)
Actor.K2_AddActorLocalOffset(Vector, Boolean, Boolean)
Actor.K2_AddActorLocalRotation(Rotator, Boolean, Boolean)
Actor.K2_AddActorLocalTransform(Transform, Boolean, Boolean)
Actor.K2_AddActorWorldOffset(Vector, Boolean, Boolean)
Actor.K2_AddActorWorldRotation(Rotator, Boolean, Boolean)
Actor.K2_AddActorWorldTransform(Transform, Boolean, Boolean)
Actor.K2_AttachRootComponentTo(SceneComponent, Name, Byte, Boolean)
Actor.K2_AttachRootComponentToActor(Actor, Name, Byte, Boolean)
Actor.K2_AttachToActor(Actor, Name, EAttachmentRule, EAttachmentRule, EAttachmentRule, Boolean)
Actor.K2_AttachToComponent(SceneComponent, Name, EAttachmentRule, EAttachmentRule, EAttachmentRule, Boolean)
Actor.K2_DestroyActor()
Actor.K2_DestroyComponent(ActorComponent)
Actor.K2_DetachFromActor(EDetachmentRule, EDetachmentRule, EDetachmentRule)
Actor.K2_GetActorLocation()
Actor.K2_GetActorRotation()
Actor.K2_GetRootComponent()
Actor.K2_SetActorLocation(Vector, Boolean, Boolean)
Actor.K2_SetActorLocationAndRotation(Vector, Rotator, Boolean, Boolean)
Actor.K2_SetActorRelativeLocation(Vector, Boolean, Boolean)
Actor.K2_SetActorRelativeRotation(Rotator, Boolean, Boolean)
Actor.K2_SetActorRelativeTransform(Transform, Boolean, Boolean)
Actor.K2_SetActorRotation(Rotator, Boolean)
Actor.K2_SetActorTransform(Transform, Boolean, Boolean)
Actor.K2_TeleportTo(Vector, Rotator)
Actor.MakeMIDForMaterial(MaterialInterface)
Actor.MakeNoise(Single, Pawn, Vector, Single, Name)
Actor.PrestreamTextures(Single, Boolean, Int32)
Actor.RemoveTickPrerequisiteActor(Actor)
Actor.RemoveTickPrerequisiteComponent(ActorComponent)
Actor.SetActorEnableCollision(Boolean)
Actor.SetActorHiddenInGame(Boolean)
Actor.SetActorLabel(String, Boolean)
Actor.SetActorRelativeScale3D(Vector)
Actor.SetActorScale3D(Vector)
Actor.SetActorTickEnabled(Boolean)
Actor.SetActorTickInterval(Single)
Actor.SetFolderPath(Name)
Actor.SetIsTemporarilyHiddenInEditor(Boolean)
Actor.SetLifeSpan(Single)
Actor.SetNetDormancy(Byte)
Actor.SetOwner(Actor)
Actor.SetReplicateMovement(Boolean)
Actor.SetReplicates(Boolean)
Actor.SetTickableWhenPaused(Boolean)
Actor.SetTickGroup(Byte)
Actor.SnapRootComponentTo(Actor, Name)
Actor.TearOff()
Actor.WasRecentlyRendered(Single)
Actor.PrimaryActorTick
Actor.bHidden
Actor.bNetTemporary
Actor.bNetStartup
Actor.bOnlyRelevantToOwner
Actor.bAlwaysRelevant
Actor.bReplicateMovement
Actor.bTearOff
Actor.bExchangedRoles
Actor.bNetLoadOnClient
Actor.bNetUseOwnerRelevancy
Actor.bRelevantForNetworkReplays
Actor.bReplayRewindable
Actor.bAllowTickBeforeBeginPlay
Actor.bAutoDestroyWhenFinished
Actor.bBlockInput
Actor.bCanBeDamaged
Actor.bCollideWhenPlacing
Actor.bFindCameraComponentWhenViewTarget
Actor.bGenerateOverlapEventsDuringLevelStreaming
Actor.bIgnoresOriginShifting
Actor.bEnableAutoLODGeneration
Actor.bIsEditorOnlyActor
Actor.bActorSeamlessTraveled
Actor.bReplicates
Actor.bCanBeInCluster
Actor.bAllowReceiveTickEventOnDedicatedServer
Actor.bActorEnableCollision
Actor.bActorIsBeingDestroyed
Actor.RemoteRole
Actor.ReplicatedMovement
Actor.InitialLifeSpan
Actor.CustomTimeDilation
Actor.AttachmentReplication
Actor.Owner
Actor.NetDriverName
Actor.Role
Actor.NetDormancy
Actor.AutoReceiveInput
Actor.InputPriority
Actor.InputComponent
Actor.NetCullDistanceSquared
Actor.NetTag
Actor.NetUpdateFrequency
Actor.MinNetUpdateFrequency
Actor.NetPriority
Actor.Instigator
Actor.Children
Actor.RootComponent
Actor.PivotOffset
Actor.ControllingMatineeActors
Actor.GroupActor
Actor.SpriteScale
Actor.FolderPath
Actor.bHiddenEd
Actor.bIsEditorPreviewActor
Actor.bHiddenEdLayer
Actor.bHiddenEdLevel
Actor.bLockLocation
Actor.bActorLabelEditable
Actor.bEditable
Actor.bListedInSceneOutliner
Actor.bHiddenEdTemporary
Actor.InstanceComponents
Actor.BlueprintCreatedComponents
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.NavigationSystem
Assembly: UE4DotNet.dll
Syntax
public class NavigationTestingActor : Actor

Properties

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bActAsNavigationInvoker

Declaration
public bool bActAsNavigationInvoker { get; set; }
Property Value
Type Description
System.Boolean
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bDrawDistanceToWall

Declaration
public bool bDrawDistanceToWall { get; set; }
Property Value
Type Description
System.Boolean
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bGatherDetailedInfo

Declaration
public bool bGatherDetailedInfo { get; set; }
Property Value
Type Description
System.Boolean
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bPathExist

Declaration
public bool bPathExist { get; }
Property Value
Type Description
System.Boolean
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bPathIsPartial

Declaration
public bool bPathIsPartial { get; }
Property Value
Type Description
System.Boolean
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bPathSearchOutOfNodes

Declaration
public bool bPathSearchOutOfNodes { get; }
Property Value
Type Description
System.Boolean
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bProjectedLocationValid

Declaration
public bool bProjectedLocationValid { get; }
Property Value
Type Description
System.Boolean
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bSearchStart

Declaration
public bool bSearchStart { get; set; }
Property Value
Type Description
System.Boolean
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bShouldBeVisibleInGame

Declaration
public bool bShouldBeVisibleInGame { get; set; }
Property Value
Type Description
System.Boolean
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bShowBestPath

Declaration
public bool bShowBestPath { get; set; }
Property Value
Type Description
System.Boolean
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bShowDiffWithPreviousStep

Declaration
public bool bShowDiffWithPreviousStep { get; set; }
Property Value
Type Description
System.Boolean
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bShowNodePool

Declaration
public bool bShowNodePool { get; set; }
Property Value
Type Description
System.Boolean
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bUseHierarchicalPathfinding

Declaration
public bool bUseHierarchicalPathfinding { get; set; }
Property Value
Type Description
System.Boolean
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CapsuleComponent

Capsule Component

Declaration
public CapsuleComponent CapsuleComponent { get; set; }
Property Value
Type Description
CapsuleComponent
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CostDisplayMode

determines which cost will be shown

Declaration
public byte CostDisplayMode { get; set; }
Property Value
Type Description
System.Byte
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static NavigationTestingActor DefaultObject { get; }
Property Value
Type Description
NavigationTestingActor
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EdRenderComp

Editor Preview

Declaration
public NavTestRenderingComponent EdRenderComp { get; set; }
Property Value
Type Description
NavTestRenderingComponent
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FilterClass

"None" will result in default filter being used

Declaration
public SubclassOf<NavigationQueryFilter> FilterClass { get; set; }
Property Value
Type Description
SubclassOf<NavigationQueryFilter>
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InvokerComponent

Invoker Component

Declaration
public NavigationInvokerComponent InvokerComponent { get; set; }
Property Value
Type Description
NavigationInvokerComponent
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MyNavData

My Nav Data

Declaration
public NavigationData MyNavData { get; set; }
Property Value
Type Description
NavigationData
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NavAgentProps

@todo document

Declaration
public NavAgentProperties NavAgentProps { get; set; }
Property Value
Type Description
NavAgentProperties
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OffsetFromCornersDistance

Offset from Corners Distance

Declaration
public float OffsetFromCornersDistance { get; set; }
Property Value
Type Description
System.Single
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OtherActor

Other Actor

Declaration
public NavigationTestingActor OtherActor { get; set; }
Property Value
Type Description
NavigationTestingActor
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PathCost

Path Cost

Declaration
public float PathCost { get; }
Property Value
Type Description
System.Single
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PathfindingSteps

Pathfinding Steps

Declaration
public int PathfindingSteps { get; }
Property Value
Type Description
System.Int32
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PathfindingTime

Time in micro seconds

Declaration
public float PathfindingTime { get; }
Property Value
Type Description
System.Single
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ProjectedLocation

Projected Location

Declaration
public Vector ProjectedLocation { get; }
Property Value
Type Description
Vector
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QueryingExtent

Querying Extent

Declaration
public Vector QueryingExtent { get; set; }
Property Value
Type Description
Vector
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ShowStepIndex

Show Step Index

Declaration
public int ShowStepIndex { get; set; }
Property Value
Type Description
System.Int32
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class
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TextCanvasOffset

text canvas offset to apply

Declaration
public Vector2D TextCanvasOffset { get; set; }
Property Value
Type Description
Vector2D

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static NavigationTestingActor New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
NavigationTestingActor

Operators

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Implicit(IntPtr to NavigationTestingActor)

Convert from IntPtr to UObject

Declaration
public static implicit operator NavigationTestingActor(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
NavigationTestingActor
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