Show / Hide Table of Contents

Class NavigationPath

UObject wrapper for FNavigationPath

Inheritance
System.Object
UObject
NavigationPath
Inherited Members
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.NavigationSystem
Assembly: UE4DotNet.dll
Syntax
public class NavigationPath : UObject

Properties

| Improve this Doc View Source

DefaultObject

Get UE4 Default Object for this Class

Declaration
public static NavigationPath DefaultObject { get; }
Property Value
Type Description
NavigationPath
| Improve this Doc View Source

RecalculateOnInvalidation

Recalculate on Invalidation

Declaration
public byte RecalculateOnInvalidation { get; }
Property Value
Type Description
System.Byte
| Improve this Doc View Source

StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

| Improve this Doc View Source

EnableDebugDrawing(Boolean, LinearColor)

Enable Debug Drawing

Declaration
public void EnableDebugDrawing(bool bShouldDrawDebugData, LinearColor PathColor)
Parameters
Type Name Description
System.Boolean bShouldDrawDebugData
LinearColor PathColor
| Improve this Doc View Source

EnableRecalculationOnInvalidation(Byte)

if enabled path will request recalculation if it gets invalidated due to a change to underlying navigation

Declaration
public void EnableRecalculationOnInvalidation(byte DoRecalculation)
Parameters
Type Name Description
System.Byte DoRecalculation
| Improve this Doc View Source

GetDebugString()

UObject end

Declaration
public string GetDebugString()
Returns
Type Description
System.String
| Improve this Doc View Source

GetPathCost()

Get Path Cost

Declaration
public float GetPathCost()
Returns
Type Description
System.Single
| Improve this Doc View Source

GetPathLength()

Get Path Length

Declaration
public float GetPathLength()
Returns
Type Description
System.Single
| Improve this Doc View Source

IsPartial()

Is Partial

Declaration
public bool IsPartial()
Returns
Type Description
System.Boolean
| Improve this Doc View Source

IsStringPulled()

Is String Pulled

Declaration
public bool IsStringPulled()
Returns
Type Description
System.Boolean
| Improve this Doc View Source

IsValid()

Is Valid

Declaration
public bool IsValid()
Returns
Type Description
System.Boolean
| Improve this Doc View Source

New(UObject, Name)

Spawn an object of this class

Declaration
public static NavigationPath New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
NavigationPath

Operators

| Improve this Doc View Source

Implicit(IntPtr to NavigationPath)

Convert from IntPtr to UObject

Declaration
public static implicit operator NavigationPath(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
NavigationPath
  • Improve this Doc
  • View Source
Back to top Generated by DocFX