Class UTT61_DebugReplicateData
Implements UTT GameplayDebuggingComponent/ServerReplicateData crash Command: UTT -b 61 127.
Inheritance
System.Object
UTT61_DebugReplicateData
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.NUTUnrealEngine4
Assembly: UE4DotNet.dll
Syntax
public class UTT61_DebugReplicateData : ClientUnitTest
Remarks
0.0.1
Documentation from Luigi:
- TEST VULNERABILITY: ServerReplicateData array overflow
07 May 2014 ServerReplicateData array overflow
The ServerReplicateMessageToAIDebugView function used for some debugging features is affected by an array overflow with the InMessages: ActivateDataView and DeactivateDataView.
This is the same function that was affected by the bug 55 reported the 27 March, anyway remember that it's NOT used in shipping builds.
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static UTT61_DebugReplicateData DefaultObject { get; }
Property Value
Type | Description |
---|---|
UTT61_DebugReplicateData |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static UTT61_DebugReplicateData New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
UTT61_DebugReplicateData |
Operators
| Improve this Doc View SourceImplicit(IntPtr to UTT61_DebugReplicateData)
Convert from IntPtr to UObject
Declaration
public static implicit operator UTT61_DebugReplicateData(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
UTT61_DebugReplicateData |