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Struct MovieSceneEvent

Struct type that is bound to a blueprint function entry node, and resolved to a cached UFunction when the blueprint/track is recompiled.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.MovieSceneTracks
Assembly: UE4DotNet.dll
Syntax
public struct MovieSceneEvent
Remarks

Events can be bound to either of the following function signatures:

  1. A function with no parameters (and no return value).
  • Compatible with master tracks or object bindings
  • No context passed through to event
  1. A function with a single object or interface parameter (and no return value).
  • Compatible with master tracks or object bindings
  • Will be triggered with objects in the following order:
    • Objects bound to the track's object binding, or:
    • Objects specified on the track's event receivers array, or:
    • Objects provided by the playback context.
  • Will only trigger if the specified object is of the same type as the parameter (or interface)

Fields

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FunctionName

Declaration
public Name FunctionName
Field Value
Type Description
Name
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