Struct MovieSceneEvent
Struct type that is bound to a blueprint function entry node, and resolved to a cached UFunction when the blueprint/track is recompiled.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.MovieSceneTracks
Assembly: UE4DotNet.dll
Syntax
public struct MovieSceneEvent
Remarks
Events can be bound to either of the following function signatures:
- A function with no parameters (and no return value).
- Compatible with master tracks or object bindings
- No context passed through to event
- A function with a single object or interface parameter (and no return value).
- Compatible with master tracks or object bindings
- Will be triggered with objects in the following order:
- Objects bound to the track's object binding, or:
- Objects specified on the track's event receivers array, or:
- Objects provided by the playback context.
- Will only trigger if the specified object is of the same type as the parameter (or interface)
Fields
| Improve this Doc View SourceFunctionName
Declaration
public Name FunctionName
Field Value
Type | Description |
---|---|
Name |