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Struct MovieSceneAudioSectionTemplateData

Movie Scene Audio Section Template Data

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.MovieSceneTracks
Assembly: UE4DotNet.dll
Syntax
public struct MovieSceneAudioSectionTemplateData

Fields

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AudioStartOffset

Declaration
public float AudioStartOffset
Field Value
Type Description
System.Single
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bOverrideAttenuation

Declaration
public bool bOverrideAttenuation
Field Value
Type Description
System.Boolean
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RowIndex

Declaration
public int RowIndex
Field Value
Type Description
System.Int32
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SectionStartTimeSeconds

Declaration
public double SectionStartTimeSeconds
Field Value
Type Description
System.Double

Properties

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AttenuationSettings

The attenuation settings

Declaration
public SoundAttenuation AttenuationSettings { get; set; }
Property Value
Type Description
SoundAttenuation
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Sound

The sound cue or wave that this template plays. Not to be dereferenced on a background thread

Declaration
public SoundBase Sound { get; set; }
Property Value
Type Description
SoundBase
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