Struct MovieSceneAudioSectionTemplateData
Movie Scene Audio Section Template Data
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.MovieSceneTracks
Assembly: UE4DotNet.dll
Syntax
public struct MovieSceneAudioSectionTemplateData
Fields
| Improve this Doc View SourceAudioStartOffset
Declaration
public float AudioStartOffset
Field Value
Type | Description |
---|---|
System.Single |
bOverrideAttenuation
Declaration
public bool bOverrideAttenuation
Field Value
Type | Description |
---|---|
System.Boolean |
RowIndex
Declaration
public int RowIndex
Field Value
Type | Description |
---|---|
System.Int32 |
SectionStartTimeSeconds
Declaration
public double SectionStartTimeSeconds
Field Value
Type | Description |
---|---|
System.Double |
Properties
| Improve this Doc View SourceAttenuationSettings
The attenuation settings
Declaration
public SoundAttenuation AttenuationSettings { get; set; }
Property Value
Type | Description |
---|---|
SoundAttenuation |
Sound
The sound cue or wave that this template plays. Not to be dereferenced on a background thread
Declaration
public SoundBase Sound { get; set; }
Property Value
Type | Description |
---|---|
SoundBase |