Class FloatChannelKeyProxy
Float Channel Key Proxy
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.MovieSceneTools
Assembly: UE4DotNet.dll
Syntax
public class FloatChannelKeyProxy : UObject
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static FloatChannelKeyProxy DefaultObject { get; }
Property Value
Type | Description |
---|---|
FloatChannelKeyProxy |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Time
User-facing time of the key, applied to the actual key on PostEditChange, and updated every tick
Declaration
public FrameNumber Time { get; set; }
Property Value
Type | Description |
---|---|
FrameNumber |
Value
User-facing value of the key, applied to the actual key on PostEditChange, and updated every tick
Declaration
public MovieSceneFloatValue Value { get; set; }
Property Value
Type | Description |
---|---|
MovieSceneFloatValue |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static FloatChannelKeyProxy New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
FloatChannelKeyProxy |
Operators
| Improve this Doc View SourceImplicit(IntPtr to FloatChannelKeyProxy)
Convert from IntPtr to UObject
Declaration
public static implicit operator FloatChannelKeyProxy(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
FloatChannelKeyProxy |