Show / Hide Table of Contents

Class UserDefinedImageCaptureProtocol

A blueprintable capture protocol tailored to capturing and exporting frames as images

Inheritance
System.Object
UObject
MovieSceneCaptureProtocolBase
MovieSceneImageCaptureProtocolBase
UserDefinedCaptureProtocol
UserDefinedImageCaptureProtocol
Inherited Members
UserDefinedCaptureProtocol.OnBeginFinalize
UserDefinedCaptureProtocol.OnCaptureFrame
UserDefinedCaptureProtocol.OnFinalize
UserDefinedCaptureProtocol.OnPauseCapture
UserDefinedCaptureProtocol.OnPreTick
UserDefinedCaptureProtocol.OnStartCapture
UserDefinedCaptureProtocol.OnTick
UserDefinedCaptureProtocol.OnWarmUp
UserDefinedCaptureProtocol.OnCanFinalize
UserDefinedCaptureProtocol.OnSetup
UserDefinedCaptureProtocol.BindToStream(Name, Byte)
UserDefinedCaptureProtocol.GenerateFilename(FrameMetrics)
UserDefinedCaptureProtocol.GetCurrentFrameMetrics()
UserDefinedCaptureProtocol.PushBufferToStream(Texture, Name)
UserDefinedCaptureProtocol.ResolveBuffer(Texture, Name, Byte)
UserDefinedCaptureProtocol.StartCapturingFinalPixels(Name)
UserDefinedCaptureProtocol.StopCapturingFinalPixels()
UserDefinedCaptureProtocol.World
MovieSceneCaptureProtocolBase.GetState()
MovieSceneCaptureProtocolBase.IsCapturing()
MovieSceneCaptureProtocolBase.bFrameRequested
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.MovieSceneCapture
Assembly: UE4DotNet.dll
Syntax
public class UserDefinedImageCaptureProtocol : UserDefinedCaptureProtocol

Properties

| Improve this Doc View Source

bEnableCompression

Declaration
public bool bEnableCompression { get; set; }
Property Value
Type Description
System.Boolean
| Improve this Doc View Source

CompressionQuality

The compression quality for the image type. For EXRs, 0 = Default ZIP compression, 1 = No compression, PNGs and JPEGs expect a value between 0 and 100

Declaration
public int CompressionQuality { get; set; }
Property Value
Type Description
System.Int32
| Improve this Doc View Source

DefaultObject

Get UE4 Default Object for this Class

Declaration
public static UserDefinedImageCaptureProtocol DefaultObject { get; }
Property Value
Type Description
UserDefinedImageCaptureProtocol
| Improve this Doc View Source

StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

| Improve this Doc View Source

GenerateFilenameForBuffer(Texture, Name)

  • Generate a filename for the specified buffer using this protocol's file name formatter
  • @
Declaration
public string GenerateFilenameForBuffer(Texture Buffer, Name StreamName)
Parameters
Type Name Description
Texture Buffer
Name StreamName
Returns
Type Description
System.String
Remarks

param Buffer The desired buffer to generate a filename for

  • @param StreamName The name of the stream for this buffer (e.g. a composition pass name)
  • @return A fully qualified file name
| Improve this Doc View Source

GenerateFilenameForCurrentFrame()

  • Generate a filename for the current frame using this protocol's file name formatter
  • @
Declaration
public string GenerateFilenameForCurrentFrame()
Returns
Type Description
System.String
Remarks

return A fully qualified file name for the current frame number

| Improve this Doc View Source

New(UObject, Name)

Spawn an object of this class

Declaration
public static UserDefinedImageCaptureProtocol New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
UserDefinedImageCaptureProtocol
| Improve this Doc View Source

WriteImageToDisk(CapturedPixels, Name, FrameMetrics, Boolean)

  • Generate a filename for the current frame using this protocol's file name formatter
  • @
Declaration
public void WriteImageToDisk(CapturedPixels PixelData, Name StreamName, FrameMetrics FrameMetrics, bool bCopyImageData)
Parameters
Type Name Description
CapturedPixels PixelData
Name StreamName
FrameMetrics FrameMetrics
System.Boolean bCopyImageData
Remarks

return A fully qualified file name for the current frame number

Operators

| Improve this Doc View Source

Implicit(IntPtr to UserDefinedImageCaptureProtocol)

Convert from IntPtr to UObject

Declaration
public static implicit operator UserDefinedImageCaptureProtocol(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
UserDefinedImageCaptureProtocol
  • Improve this Doc
  • View Source
Back to top Generated by DocFX