Class UserDefinedImageCaptureProtocol
A blueprintable capture protocol tailored to capturing and exporting frames as images
Inheritance
System.Object
UserDefinedImageCaptureProtocol
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.MovieSceneCapture
Assembly: UE4DotNet.dll
Syntax
public class UserDefinedImageCaptureProtocol : UserDefinedCaptureProtocol
Properties
| Improve this Doc View SourcebEnableCompression
Declaration
public bool bEnableCompression { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
CompressionQuality
The compression quality for the image type. For EXRs, 0 = Default ZIP compression, 1 = No compression, PNGs and JPEGs expect a value between 0 and 100
Declaration
public int CompressionQuality { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static UserDefinedImageCaptureProtocol DefaultObject { get; }
Property Value
Type | Description |
---|---|
UserDefinedImageCaptureProtocol |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceGenerateFilenameForBuffer(Texture, Name)
- Generate a filename for the specified buffer using this protocol's file name formatter
- @
Declaration
public string GenerateFilenameForBuffer(Texture Buffer, Name StreamName)
Parameters
Type | Name | Description |
---|---|---|
Texture | Buffer | |
Name | StreamName |
Returns
Type | Description |
---|---|
System.String |
Remarks
param Buffer The desired buffer to generate a filename for
- @param StreamName The name of the stream for this buffer (e.g. a composition pass name)
- @return A fully qualified file name
GenerateFilenameForCurrentFrame()
- Generate a filename for the current frame using this protocol's file name formatter
- @
Declaration
public string GenerateFilenameForCurrentFrame()
Returns
Type | Description |
---|---|
System.String |
Remarks
return A fully qualified file name for the current frame number
New(UObject, Name)
Spawn an object of this class
Declaration
public static UserDefinedImageCaptureProtocol New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
UserDefinedImageCaptureProtocol |
WriteImageToDisk(CapturedPixels, Name, FrameMetrics, Boolean)
- Generate a filename for the current frame using this protocol's file name formatter
- @
Declaration
public void WriteImageToDisk(CapturedPixels PixelData, Name StreamName, FrameMetrics FrameMetrics, bool bCopyImageData)
Parameters
Type | Name | Description |
---|---|---|
CapturedPixels | PixelData | |
Name | StreamName | |
FrameMetrics | FrameMetrics | |
System.Boolean | bCopyImageData |
Remarks
return A fully qualified file name for the current frame number
Operators
| Improve this Doc View SourceImplicit(IntPtr to UserDefinedImageCaptureProtocol)
Convert from IntPtr to UObject
Declaration
public static implicit operator UserDefinedImageCaptureProtocol(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
UserDefinedImageCaptureProtocol |