Class MasterAudioSubmixCaptureProtocol
This is an experimental audio capture implementation which captures the final output from the master submix.
Inheritance
System.Object
MasterAudioSubmixCaptureProtocol
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.MovieSceneCapture
Assembly: UE4DotNet.dll
Syntax
public class MasterAudioSubmixCaptureProtocol : MovieSceneAudioCaptureProtocolBase
Remarks
This requires the new audiomixer (launch with "-audiomixer") and requires that your sequence can be played back in real-time (when rendering is disabled). If the sequence evaluation hitches the audio will become desynchronized due to their being more time passed in real time (platform time) than in the sequence itself.
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static MasterAudioSubmixCaptureProtocol DefaultObject { get; }
Property Value
Type | Description |
---|---|
MasterAudioSubmixCaptureProtocol |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static MasterAudioSubmixCaptureProtocol New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
MasterAudioSubmixCaptureProtocol |
Operators
| Improve this Doc View SourceImplicit(IntPtr to MasterAudioSubmixCaptureProtocol)
Convert from IntPtr to UObject
Declaration
public static implicit operator MasterAudioSubmixCaptureProtocol(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
MasterAudioSubmixCaptureProtocol |