Show / Hide Table of Contents

Class MasterAudioSubmixCaptureProtocol

This is an experimental audio capture implementation which captures the final output from the master submix.

Inheritance
System.Object
UObject
MovieSceneCaptureProtocolBase
MovieSceneAudioCaptureProtocolBase
MasterAudioSubmixCaptureProtocol
Inherited Members
MovieSceneCaptureProtocolBase.GetState()
MovieSceneCaptureProtocolBase.IsCapturing()
MovieSceneCaptureProtocolBase.bFrameRequested
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.MovieSceneCapture
Assembly: UE4DotNet.dll
Syntax
public class MasterAudioSubmixCaptureProtocol : MovieSceneAudioCaptureProtocolBase
Remarks

This requires the new audiomixer (launch with "-audiomixer") and requires that your sequence can be played back in real-time (when rendering is disabled). If the sequence evaluation hitches the audio will become desynchronized due to their being more time passed in real time (platform time) than in the sequence itself.

Properties

| Improve this Doc View Source

DefaultObject

Get UE4 Default Object for this Class

Declaration
public static MasterAudioSubmixCaptureProtocol DefaultObject { get; }
Property Value
Type Description
MasterAudioSubmixCaptureProtocol
| Improve this Doc View Source

StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

| Improve this Doc View Source

New(UObject, Name)

Spawn an object of this class

Declaration
public static MasterAudioSubmixCaptureProtocol New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
MasterAudioSubmixCaptureProtocol

Operators

| Improve this Doc View Source

Implicit(IntPtr to MasterAudioSubmixCaptureProtocol)

Convert from IntPtr to UObject

Declaration
public static implicit operator MasterAudioSubmixCaptureProtocol(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
MasterAudioSubmixCaptureProtocol
  • Improve this Doc
  • View Source
Back to top Generated by DocFX