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Class CompositionGraphCaptureProtocol

Composition Graph Capture Protocol

Inheritance
System.Object
UObject
MovieSceneCaptureProtocolBase
MovieSceneImageCaptureProtocolBase
CompositionGraphCaptureProtocol
Inherited Members
MovieSceneCaptureProtocolBase.GetState()
MovieSceneCaptureProtocolBase.IsCapturing()
MovieSceneCaptureProtocolBase.bFrameRequested
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.MovieSceneCapture
Assembly: UE4DotNet.dll
Syntax
public class CompositionGraphCaptureProtocol : MovieSceneImageCaptureProtocolBase

Properties

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bCaptureFramesInHDR

Declaration
public bool bCaptureFramesInHDR { get; set; }
Property Value
Type Description
System.Boolean
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bDisableScreenPercentage

Declaration
public bool bDisableScreenPercentage { get; set; }
Property Value
Type Description
System.Boolean
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CaptureGamut

The color gamut to use when storing HDR captured data. The gamut depends on whether the bCaptureFramesInHDR option is enabled.

Declaration
public byte CaptureGamut { get; set; }
Property Value
Type Description
System.Byte
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static CompositionGraphCaptureProtocol DefaultObject { get; }
Property Value
Type Description
CompositionGraphCaptureProtocol
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HDRCompressionQuality

Compression Quality for HDR Frames (0 for no compression, 1 for default compression which can be slow)

Declaration
public int HDRCompressionQuality { get; set; }
Property Value
Type Description
System.Int32
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IncludeRenderPasses

A list of render passes to include in the capture. Leave empty to export all available passes.

Declaration
public CompositionGraphCapturePasses IncludeRenderPasses { get; set; }
Property Value
Type Description
CompositionGraphCapturePasses
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PostProcessingMaterial

Custom post processing material to use for rendering

Declaration
public SoftObjectPath PostProcessingMaterial { get; set; }
Property Value
Type Description
SoftObjectPath
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PostProcessingMaterialPtr

Post Processing Material Ptr

Declaration
public MaterialInterface PostProcessingMaterialPtr { get; set; }
Property Value
Type Description
MaterialInterface
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static CompositionGraphCaptureProtocol New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
CompositionGraphCaptureProtocol

Operators

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Implicit(IntPtr to CompositionGraphCaptureProtocol)

Convert from IntPtr to UObject

Declaration
public static implicit operator CompositionGraphCaptureProtocol(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
CompositionGraphCaptureProtocol
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