Class VertexColorImportOptions
Vertex Color Import Options
Inheritance
System.Object
VertexColorImportOptions
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class VertexColorImportOptions : UObject
Properties
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bAlpha
Declaration
public bool bAlpha { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bBlue
Declaration
public bool bBlue { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bCanImportToInstance
Declaration
public bool bCanImportToInstance { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bGreen
Declaration
public bool bGreen { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bImportToInstance
Declaration
public bool bImportToInstance { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bRed
Declaration
public bool bRed { get; set; }
Property Value
Type |
Description |
System.Boolean |
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static VertexColorImportOptions DefaultObject { get; }
Property Value
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LODIndex
LOD Index to import the Vertex Colors to
Declaration
public int LODIndex { get; set; }
Property Value
Type |
Description |
System.Int32 |
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
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UVIndex
Texture Coordinate Channel to use for Sampling the Texture
Declaration
public int UVIndex { get; set; }
Property Value
Type |
Description |
System.Int32 |
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Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static VertexColorImportOptions New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to VertexColorImportOptions)
Convert from IntPtr to UObject
Declaration
public static implicit operator VertexColorImportOptions(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns