Class MeshEditorStaticMeshAdapter
Mesh Editor Static Mesh Adapter
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.MeshEditor
Assembly: UE4DotNet.dll
Syntax
public class MeshEditorStaticMeshAdapter : EditableMeshAdapter
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static MeshEditorStaticMeshAdapter DefaultObject { get; }
Property Value
Type | Description |
---|---|
MeshEditorStaticMeshAdapter |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
StaticMeshLODIndex
Static Mesh LODIndex
Declaration
public int StaticMeshLODIndex { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
WireframeMesh
The wireframe mesh asset we're representing
Declaration
public WireframeMesh WireframeMesh { get; set; }
Property Value
Type | Description |
---|---|
WireframeMesh |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static MeshEditorStaticMeshAdapter New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
MeshEditorStaticMeshAdapter |
Operators
| Improve this Doc View SourceImplicit(IntPtr to MeshEditorStaticMeshAdapter)
Convert from IntPtr to UObject
Declaration
public static implicit operator MeshEditorStaticMeshAdapter(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
MeshEditorStaticMeshAdapter |