Class MeshEditorSettings
Implements the Mesh Editor's settings.
Inheritance
System.Object
MeshEditorSettings
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class MeshEditorSettings : UObject
Properties
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bAllowGrabberSphere
Declaration
public bool bAllowGrabberSphere { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bAutoQuadrangulate
Declaration
public bool bAutoQuadrangulate { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bOnlySelectVisibleElements
Declaration
public bool bOnlySelectVisibleElements { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bOnlySelectVisibleMeshes
Declaration
public bool bOnlySelectVisibleMeshes { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bSeparateSelectionSetPerMode
Declaration
public bool bSeparateSelectionSetPerMode { get; set; }
Property Value
Type |
Description |
System.Boolean |
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static MeshEditorSettings DefaultObject { get; }
Property Value
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static MeshEditorSettings New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to MeshEditorSettings)
Convert from IntPtr to UObject
Declaration
public static implicit operator MeshEditorSettings(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns