Class TimeSynchronizableMediaSource
Base class for media sources that can be synchronized with the engine's timecode.
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.MediaAssets
Assembly: UE4DotNet.dll
Syntax
public class TimeSynchronizableMediaSource : BaseMediaSource
Properties
| Improve this Doc View SourcebUseTimeSynchronization
Declaration
public bool bUseTimeSynchronization { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static TimeSynchronizableMediaSource DefaultObject { get; }
Property Value
Type | Description |
---|---|
TimeSynchronizableMediaSource |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static TimeSynchronizableMediaSource New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
TimeSynchronizableMediaSource |
Operators
| Improve this Doc View SourceImplicit(IntPtr to TimeSynchronizableMediaSource)
Convert from IntPtr to UObject
Declaration
public static implicit operator TimeSynchronizableMediaSource(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
TimeSynchronizableMediaSource |