Class LightingTrackingComponent
The LightingTrackingComponent wraps the Magic Leap lighting tracking API.
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.MagicLeap
Assembly: UE4DotNet.dll
Syntax
public class LightingTrackingComponent : ActorComponent
Remarks
This api provides lumosity data from the camera that can be used to shade objects in a more realistic manner (via the post processor).
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static LightingTrackingComponent DefaultObject { get; }
Property Value
| Type | Description |
|---|---|
| LightingTrackingComponent |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
| Type | Description |
|---|---|
| Class |
UseColorTemp
Declaration
public bool UseColorTemp { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
UseGlobalAmbience
Declaration
public bool UseGlobalAmbience { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static LightingTrackingComponent New(UObject obj = null, Name name = default(Name))
Parameters
| Type | Name | Description |
|---|---|---|
| UObject | obj | |
| Name | name |
Returns
| Type | Description |
|---|---|
| LightingTrackingComponent |
Operators
| Improve this Doc View SourceImplicit(IntPtr to LightingTrackingComponent)
Convert from IntPtr to UObject
Declaration
public static implicit operator LightingTrackingComponent(IntPtr p)
Parameters
| Type | Name | Description |
|---|---|---|
| System.IntPtr | p |
Returns
| Type | Description |
|---|---|
| LightingTrackingComponent |