Class ImageTrackerComponent
The ImageTrackerComponent will keep track of whether the image that it has been provided is currently
visible to the headset camera.
Inheritance
System.Object
ImageTrackerComponent
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class ImageTrackerComponent : SceneComponent
Properties
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bIsStationary
Declaration
public bool bIsStationary { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bUseUnreliablePose
Declaration
public bool bUseUnreliablePose { get; set; }
Property Value
Type |
Description |
System.Boolean |
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static ImageTrackerComponent DefaultObject { get; }
Property Value
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LongerDimension
LongerDimension refers to the size of the longer dimension (width or height) of the physical image target in Unreal units.
Declaration
public float LongerDimension { get; set; }
Property Value
Type |
Description |
System.Single |
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
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TargetImageTexture
The texture that will be tracked by this image tracker instance.
Declaration
public Texture2D TargetImageTexture { get; set; }
Property Value
Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static ImageTrackerComponent New(UObject obj = null, Name name = default(Name))
Parameters
Returns
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SetTargetAsync(Texture2D)
Attempts to change the currently tracked target.
Declaration
public void SetTargetAsync(Texture2D ImageTarget)
Parameters
Operators
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Implicit(IntPtr to ImageTrackerComponent)
Convert from IntPtr to UObject
Declaration
public static implicit operator ImageTrackerComponent(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns