Class MeshReconstructorBase
Mesh Reconstructor Base
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.MRMesh
Assembly: UE4DotNet.dll
Syntax
public class MeshReconstructorBase : UObject
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static MeshReconstructorBase DefaultObject { get; }
Property Value
Type | Description |
---|---|
MeshReconstructorBase |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceIsReconstructionPaused()
Is Reconstruction Paused
Declaration
public bool IsReconstructionPaused()
Returns
Type | Description |
---|---|
System.Boolean |
IsReconstructionStarted()
Is Reconstruction Started
Declaration
public bool IsReconstructionStarted()
Returns
Type | Description |
---|---|
System.Boolean |
New(UObject, Name)
Spawn an object of this class
Declaration
public static MeshReconstructorBase New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
MeshReconstructorBase |
PauseReconstruction()
Pause Reconstruction
Declaration
public void PauseReconstruction()
StartReconstruction()
Start Reconstruction
Declaration
public void StartReconstruction()
StopReconstruction()
Stop Reconstruction
Declaration
public void StopReconstruction()
Operators
| Improve this Doc View SourceImplicit(IntPtr to MeshReconstructorBase)
Convert from IntPtr to UObject
Declaration
public static implicit operator MeshReconstructorBase(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
MeshReconstructorBase |