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Class MaterialExpressionLandscapeLayerCoords

Material Expression Landscape Layer Coords

Inheritance
System.Object
UObject
MaterialExpression
MaterialExpressionLandscapeLayerCoords
Inherited Members
MaterialExpression.MaterialExpressionEditorX
MaterialExpression.MaterialExpressionEditorY
MaterialExpression.GraphNode
MaterialExpression.MaterialExpressionGuid
MaterialExpression.Material
MaterialExpression.Function
MaterialExpression.bRealtimePreview
MaterialExpression.bNeedToUpdatePreview
MaterialExpression.bIsParameterExpression
MaterialExpression.bCommentBubbleVisible
MaterialExpression.bShowOutputNameOnPin
MaterialExpression.bShowMaskColorsOnPin
MaterialExpression.bHidePreviewWindow
MaterialExpression.bCollapsed
MaterialExpression.bShaderInputData
MaterialExpression.bShowInputs
MaterialExpression.bShowOutputs
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Landscape
Assembly: UE4DotNet.dll
Syntax
public class MaterialExpressionLandscapeLayerCoords : MaterialExpression

Properties

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CustomUVType

Determines the mapping place to use on the terrain.

Declaration
public byte CustomUVType { get; set; }
Property Value
Type Description
System.Byte
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static MaterialExpressionLandscapeLayerCoords DefaultObject { get; }
Property Value
Type Description
MaterialExpressionLandscapeLayerCoords
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MappingPanU

Offset to apply to the mapping along U.

Declaration
public float MappingPanU { get; set; }
Property Value
Type Description
System.Single
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MappingPanV

Offset to apply to the mapping along V.

Declaration
public float MappingPanV { get; set; }
Property Value
Type Description
System.Single
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MappingRotation

Rotation to apply to the mapping.

Declaration
public float MappingRotation { get; set; }
Property Value
Type Description
System.Single
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MappingScale

Uniform scale to apply to the mapping.

Declaration
public float MappingScale { get; set; }
Property Value
Type Description
System.Single
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MappingType

Determines the mapping place to use on the terrain.

Declaration
public byte MappingType { get; set; }
Property Value
Type Description
System.Byte
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static MaterialExpressionLandscapeLayerCoords New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
MaterialExpressionLandscapeLayerCoords

Operators

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Implicit(IntPtr to MaterialExpressionLandscapeLayerCoords)

Convert from IntPtr to UObject

Declaration
public static implicit operator MaterialExpressionLandscapeLayerCoords(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
MaterialExpressionLandscapeLayerCoords
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