Class ImgMediaSource
Media source for EXR image sequences.
Inherited Members
Namespace: UE4.ImgMedia
Assembly: UE4DotNet.dll
Syntax
public class ImgMediaSource : BaseMediaSource
Remarks
Image sequence media sources point to a directory that contains a series of image files in which each image represents a single frame of the sequence. BMP, EXR, PNG and JPG images are currently supported. EXR image sequences are optimized for performance. The first frame of an image sequence is used to determine the image dimensions (all formats) and frame rate (EXR only).
The image sequence directory may contain sub-directories, which are called 'proxies'. Proxies can be used to provide alternative media for playback during development and testing of a game. One common scenario is the use of low resolution versions of image sequence media on computers that are too slow or don't have enough storage to play the original high-res media.
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static ImgMediaSource DefaultObject { get; }
Property Value
Type | Description |
---|---|
ImgMediaSource |
FrameRateOverride
Overrides the default frame rate stored in the image files (0/0 = do not override).
Declaration
public FrameRate FrameRateOverride { get; set; }
Property Value
Type | Description |
---|---|
FrameRate |
SequencePath
The directory that contains the image sequence files.
Declaration
public DirectoryPath SequencePath { get; }
Property Value
Type | Description |
---|---|
DirectoryPath |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceGetProxies()
Get the names of available proxy directories.
Declaration
public IReadOnlyCollection<string> GetProxies()
Returns
Type | Description |
---|---|
System.Collections.Generic.IReadOnlyCollection<System.String> |
Remarks
@param OutProxies Will contain the names of available proxy directories, if any. @see GetSequencePath
GetSequencePath()
Get the path to the image sequence directory to be played.
Declaration
public string GetSequencePath()
Returns
Type | Description |
---|---|
System.String |
Remarks
@return The file path. @see SetSequencePath
New(UObject, Name)
Spawn an object of this class
Declaration
public static ImgMediaSource New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
ImgMediaSource |
SetSequencePath(String)
Set the path to the image sequence directory this source represents.
Declaration
public void SetSequencePath(string Path)
Parameters
Type | Name | Description |
---|---|---|
System.String | Path |
Remarks
@param Path The path to set. @see GetSequencePath
Operators
| Improve this Doc View SourceImplicit(IntPtr to ImgMediaSource)
Convert from IntPtr to UObject
Declaration
public static implicit operator ImgMediaSource(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
ImgMediaSource |