Class ImageWriteBlueprintLibrary
Function library containing utility methods for writing images on a global async queue
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.ImageWriteQueue
Assembly: UE4DotNet.dll
Syntax
public class ImageWriteBlueprintLibrary : BlueprintFunctionLibrary
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static ImageWriteBlueprintLibrary DefaultObject { get; }
Property Value
Type | Description |
---|---|
ImageWriteBlueprintLibrary |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceExportToDisk(Texture, String, ImageWriteOptions)
Export the specified texture to disk @
Declaration
public static void ExportToDisk(Texture Texture, string Filename, ImageWriteOptions Options)
Parameters
Type | Name | Description |
---|---|---|
Texture | Texture | |
System.String | Filename | |
ImageWriteOptions | Options |
Remarks
param Texture The texture or render target to export @param Filename The filename on disk to save as @param Options Parameters defining the various export options
New(UObject, Name)
Spawn an object of this class
Declaration
public static ImageWriteBlueprintLibrary New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
ImageWriteBlueprintLibrary |
Operators
| Improve this Doc View SourceImplicit(IntPtr to ImageWriteBlueprintLibrary)
Convert from IntPtr to UObject
Declaration
public static implicit operator ImageWriteBlueprintLibrary(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
ImageWriteBlueprintLibrary |