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Class HardwareTargetingSettings

Hardware targeting settings, stored in default config, per-project

Inheritance
System.Object
UObject
HardwareTargetingSettings
Inherited Members
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.HardwareTargeting
Assembly: UE4DotNet.dll
Syntax
public class HardwareTargetingSettings : UObject

Properties

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AppliedDefaultGraphicsPerformance

Enum that is set to DefaultGraphicsPerformance when the settings have been successfully applied

Declaration
public byte AppliedDefaultGraphicsPerformance { get; set; }
Property Value
Type Description
System.Byte
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AppliedTargetedHardwareClass

Enum that is set to TargetedHardwareClass when the settings have been successfully applied

Declaration
public byte AppliedTargetedHardwareClass { get; set; }
Property Value
Type Description
System.Byte
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DefaultGraphicsPerformance

Enum specifying a graphics preset to use for this game

Declaration
public byte DefaultGraphicsPerformance { get; set; }
Property Value
Type Description
System.Byte
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static HardwareTargetingSettings DefaultObject { get; }
Property Value
Type Description
HardwareTargetingSettings
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class
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TargetedHardwareClass

Enum specifying which class of hardware this game is targeting

Declaration
public byte TargetedHardwareClass { get; set; }
Property Value
Type Description
System.Byte

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static HardwareTargetingSettings New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
HardwareTargetingSettings

Operators

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Implicit(IntPtr to HardwareTargetingSettings)

Convert from IntPtr to UObject

Declaration
public static implicit operator HardwareTargetingSettings(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
HardwareTargetingSettings
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