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Class GraphEditorSettings

Implements settings for the graph editor.

Inheritance
System.Object
UObject
GraphEditorSettings
Inherited Members
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.GraphEditor
Assembly: UE4DotNet.dll
Syntax
public class GraphEditorSettings : UObject

Properties

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BackwardSplineHorizontalDeltaRange

The maximum value to clamp the absolute value of the horizontal distance between endpoints when calculating tangents (when the wire is moving backwards)

Declaration
public float BackwardSplineHorizontalDeltaRange { get; set; }
Property Value
Type Description
System.Single
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BackwardSplineTangentFromHorizontalDelta

The amount that the horizontal delta affects the generated tangent handle of splines (when the wire is moving backwards)

Declaration
public Vector2D BackwardSplineTangentFromHorizontalDelta { get; set; }
Property Value
Type Description
Vector2D
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BackwardSplineTangentFromVerticalDelta

The amount that the vertical delta affects the generated tangent handle of splines (when the wire is moving backwards)

Declaration
public Vector2D BackwardSplineTangentFromVerticalDelta { get; set; }
Property Value
Type Description
Vector2D
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BackwardSplineVerticalDeltaRange

The maximum value to clamp the absolute value of the vertical distance between endpoints when calculating tangents (when the wire is moving backwards)

Declaration
public float BackwardSplineVerticalDeltaRange { get; set; }
Property Value
Type Description
System.Single
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BooleanPinTypeColor

Boolean pin type color

Declaration
public LinearColor BooleanPinTypeColor { get; set; }
Property Value
Type Description
LinearColor
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bTreatSplinesLikePins

Declaration
public bool bTreatSplinesLikePins { get; set; }
Property Value
Type Description
System.Boolean
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BytePinTypeColor

Byte pin type color

Declaration
public LinearColor BytePinTypeColor { get; set; }
Property Value
Type Description
LinearColor
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ClassPinTypeColor

Class pin type color

Declaration
public LinearColor ClassPinTypeColor { get; set; }
Property Value
Type Description
LinearColor
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DataPinStyle

The visual styling to use for graph editor pins (in Blueprints, materials, etc...)

Declaration
public byte DataPinStyle { get; set; }
Property Value
Type Description
System.Byte
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DefaultCommentNodeTitleColor

Default Comment node title color

Declaration
public LinearColor DefaultCommentNodeTitleColor { get; set; }
Property Value
Type Description
LinearColor
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DefaultDataWireThickness

The thickness of a data wire

Declaration
public float DefaultDataWireThickness { get; set; }
Property Value
Type Description
System.Single
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DefaultExecutionWireThickness

The thickness of an execution wire when not debugging

Declaration
public float DefaultExecutionWireThickness { get; set; }
Property Value
Type Description
System.Single
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static GraphEditorSettings DefaultObject { get; }
Property Value
Type Description
GraphEditorSettings
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DefaultPinTypeColor

The default color is used only for types not specifically defined below. Generally if it's seen, it means another type needs to be defined so that the wire in question can have an appropriate color.

Declaration
public LinearColor DefaultPinTypeColor { get; set; }
Property Value
Type Description
LinearColor
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DelegatePinTypeColor

Delegate pin type color

Declaration
public LinearColor DelegatePinTypeColor { get; set; }
Property Value
Type Description
LinearColor
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EventNodeTitleColor

Event node title color

Declaration
public LinearColor EventNodeTitleColor { get; set; }
Property Value
Type Description
LinearColor
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ExecBranchNodeTitleColor

Exec Branch node title color

Declaration
public LinearColor ExecBranchNodeTitleColor { get; set; }
Property Value
Type Description
LinearColor
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ExecSequenceNodeTitleColor

Exec Sequence node title color

Declaration
public LinearColor ExecSequenceNodeTitleColor { get; set; }
Property Value
Type Description
LinearColor
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ExecutionPinTypeColor

Execution pin type color

Declaration
public LinearColor ExecutionPinTypeColor { get; set; }
Property Value
Type Description
LinearColor
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FloatPinTypeColor

Floating-point pin type color

Declaration
public LinearColor FloatPinTypeColor { get; set; }
Property Value
Type Description
LinearColor
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ForwardSplineHorizontalDeltaRange

The maximum value to clamp the absolute value of the horizontal distance between endpoints when calculating tangents (when the wire is moving forward)

Declaration
public float ForwardSplineHorizontalDeltaRange { get; set; }
Property Value
Type Description
System.Single
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ForwardSplineTangentFromHorizontalDelta

The amount that the horizontal delta affects the generated tangent handle of splines (when the wire is moving forward)

Declaration
public Vector2D ForwardSplineTangentFromHorizontalDelta { get; set; }
Property Value
Type Description
Vector2D
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ForwardSplineTangentFromVerticalDelta

The amount that the vertical delta affects the generated tangent handle of splines (when the wire is moving forward)

Declaration
public Vector2D ForwardSplineTangentFromVerticalDelta { get; set; }
Property Value
Type Description
Vector2D
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ForwardSplineVerticalDeltaRange

The maximum value to clamp the absolute value of the vertical distance between endpoints when calculating tangents (when the wire is moving forward)

Declaration
public float ForwardSplineVerticalDeltaRange { get; set; }
Property Value
Type Description
System.Single
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FunctionCallNodeTitleColor

CallFunction node title color

Declaration
public LinearColor FunctionCallNodeTitleColor { get; set; }
Property Value
Type Description
LinearColor
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FunctionTerminatorNodeTitleColor

Function Terminator node title color

Declaration
public LinearColor FunctionTerminatorNodeTitleColor { get; set; }
Property Value
Type Description
LinearColor
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IndexPinTypeColor

Index pin type color

Declaration
public LinearColor IndexPinTypeColor { get; set; }
Property Value
Type Description
LinearColor
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InterfacePinTypeColor

Interface pin type color

Declaration
public LinearColor InterfacePinTypeColor { get; set; }
Property Value
Type Description
LinearColor
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IntPinTypeColor

Integer pin type color

Declaration
public LinearColor IntPinTypeColor { get; set; }
Property Value
Type Description
LinearColor
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NamePinTypeColor

Name pin type color

Declaration
public LinearColor NamePinTypeColor { get; set; }
Property Value
Type Description
LinearColor
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ObjectPinTypeColor

Object pin type color

Declaration
public LinearColor ObjectPinTypeColor { get; set; }
Property Value
Type Description
LinearColor
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PaddingAbovePin

The amount of padding above a pin (defaults to 4)

Declaration
public float PaddingAbovePin { get; set; }
Property Value
Type Description
System.Single
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PaddingBelowPin

The amount of padding below a pin (defaults to 4)

Declaration
public float PaddingBelowPin { get; set; }
Property Value
Type Description
System.Single
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PaddingLeftOfOutput

The amount of horizontal padding towards the center of a node on an output pin (defaults to 10)

Declaration
public float PaddingLeftOfOutput { get; set; }
Property Value
Type Description
System.Single
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PaddingRightOfInput

The amount of horizontal padding towards the center of a node on an input pin (defaults to 10)

Declaration
public float PaddingRightOfInput { get; set; }
Property Value
Type Description
System.Single
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PaddingTowardsNodeEdge

The amount of padding towards the node edge (defaults to 10, can be negative to make pins overlap or stick out of a node

Declaration
public float PaddingTowardsNodeEdge { get; set; }
Property Value
Type Description
System.Single
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ParentFunctionCallNodeTitleColor

Parent class function call node title color

Declaration
public LinearColor ParentFunctionCallNodeTitleColor { get; set; }
Property Value
Type Description
LinearColor
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PreviewNodeTitleColor

Preview node title color

Declaration
public LinearColor PreviewNodeTitleColor { get; set; }
Property Value
Type Description
LinearColor
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PureFunctionCallNodeTitleColor

Pure function call node title color

Declaration
public LinearColor PureFunctionCallNodeTitleColor { get; set; }
Property Value
Type Description
LinearColor
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ResultNodeTitleColor

Result node title color

Declaration
public LinearColor ResultNodeTitleColor { get; set; }
Property Value
Type Description
LinearColor
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RotatorPinTypeColor

Rotator pin type color

Declaration
public LinearColor RotatorPinTypeColor { get; set; }
Property Value
Type Description
LinearColor
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SoftClassPinTypeColor

Asset Class pin type color

Declaration
public LinearColor SoftClassPinTypeColor { get; set; }
Property Value
Type Description
LinearColor
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SoftObjectPinTypeColor

Asset pin type color

Declaration
public LinearColor SoftObjectPinTypeColor { get; set; }
Property Value
Type Description
LinearColor
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SplineHoverTolerance

The distance threshold controlling how close the mouse has to be to the spline in order to trigger a hover response

Declaration
public float SplineHoverTolerance { get; set; }
Property Value
Type Description
System.Single
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class
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StringPinTypeColor

String pin type color

Declaration
public LinearColor StringPinTypeColor { get; set; }
Property Value
Type Description
LinearColor
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StructPinTypeColor

Struct pin type color

Declaration
public LinearColor StructPinTypeColor { get; set; }
Property Value
Type Description
LinearColor
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TextPinTypeColor

Text pin type color

Declaration
public LinearColor TextPinTypeColor { get; set; }
Property Value
Type Description
LinearColor
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TraceAttackColor

The color to display execution wires that were just executed

Declaration
public LinearColor TraceAttackColor { get; set; }
Property Value
Type Description
LinearColor
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TraceAttackHoldPeriod

How long is the attack color fully visible

Declaration
public float TraceAttackHoldPeriod { get; set; }
Property Value
Type Description
System.Single
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TraceAttackWireThickness

Trace Attack Wire Thickness

Declaration
public float TraceAttackWireThickness { get; set; }
Property Value
Type Description
System.Single
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TraceDecayExponent

Trace Decay Exponent

Declaration
public float TraceDecayExponent { get; set; }
Property Value
Type Description
System.Single
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TraceDecayPeriod

How long does it take to fade from the attack to the sustain color

Declaration
public float TraceDecayPeriod { get; set; }
Property Value
Type Description
System.Single
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TracePositionBonusPeriod

How much of a bonus does an exec get for being near the top of the trace stack, and how does that fall off with position?

Declaration
public float TracePositionBonusPeriod { get; set; }
Property Value
Type Description
System.Single
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TracePositionExponent

Trace Position Exponent

Declaration
public float TracePositionExponent { get; set; }
Property Value
Type Description
System.Single
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TraceReleaseColor

The color to fade to for execution wires on release

Declaration
public LinearColor TraceReleaseColor { get; set; }
Property Value
Type Description
LinearColor
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TraceReleaseExponent

Trace Release Exponent

Declaration
public float TraceReleaseExponent { get; set; }
Property Value
Type Description
System.Single
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TraceReleasePeriod

How long does it take to fade from the sustain to the release color

Declaration
public float TraceReleasePeriod { get; set; }
Property Value
Type Description
System.Single
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TraceReleaseWireThickness

The thickness to drop down to during release / for unexecuted wires when debugging

Declaration
public float TraceReleaseWireThickness { get; set; }
Property Value
Type Description
System.Single
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TraceSustainColor

Trace Sustain Color

Declaration
public LinearColor TraceSustainColor { get; set; }
Property Value
Type Description
LinearColor
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TraceSustainHoldPeriod

How long is the sustain color fully visible

Declaration
public float TraceSustainHoldPeriod { get; set; }
Property Value
Type Description
System.Single
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TraceSustainWireThickness

Trace Sustain Wire Thickness

Declaration
public float TraceSustainWireThickness { get; set; }
Property Value
Type Description
System.Single
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TransformPinTypeColor

Transform pin type color

Declaration
public LinearColor TransformPinTypeColor { get; set; }
Property Value
Type Description
LinearColor
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VectorPinTypeColor

Vector pin type color

Declaration
public LinearColor VectorPinTypeColor { get; set; }
Property Value
Type Description
LinearColor
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WildcardPinTypeColor

Wildcard pin type color

Declaration
public LinearColor WildcardPinTypeColor { get; set; }
Property Value
Type Description
LinearColor

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static GraphEditorSettings New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
GraphEditorSettings

Operators

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Implicit(IntPtr to GraphEditorSettings)

Convert from IntPtr to UObject

Declaration
public static implicit operator GraphEditorSettings(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
GraphEditorSettings
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