Class GraphEditorSettings
Implements settings for the graph editor.
Inheritance
System.Object
GraphEditorSettings
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class GraphEditorSettings : UObject
Properties
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BackwardSplineHorizontalDeltaRange
The maximum value to clamp the absolute value of the horizontal distance between endpoints when calculating tangents (when the wire is moving backwards)
Declaration
public float BackwardSplineHorizontalDeltaRange { get; set; }
Property Value
Type |
Description |
System.Single |
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BackwardSplineTangentFromHorizontalDelta
The amount that the horizontal delta affects the generated tangent handle of splines (when the wire is moving backwards)
Declaration
public Vector2D BackwardSplineTangentFromHorizontalDelta { get; set; }
Property Value
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BackwardSplineTangentFromVerticalDelta
The amount that the vertical delta affects the generated tangent handle of splines (when the wire is moving backwards)
Declaration
public Vector2D BackwardSplineTangentFromVerticalDelta { get; set; }
Property Value
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BackwardSplineVerticalDeltaRange
The maximum value to clamp the absolute value of the vertical distance between endpoints when calculating tangents (when the wire is moving backwards)
Declaration
public float BackwardSplineVerticalDeltaRange { get; set; }
Property Value
Type |
Description |
System.Single |
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BooleanPinTypeColor
Declaration
public LinearColor BooleanPinTypeColor { get; set; }
Property Value
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bTreatSplinesLikePins
Declaration
public bool bTreatSplinesLikePins { get; set; }
Property Value
Type |
Description |
System.Boolean |
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BytePinTypeColor
Declaration
public LinearColor BytePinTypeColor { get; set; }
Property Value
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ClassPinTypeColor
Declaration
public LinearColor ClassPinTypeColor { get; set; }
Property Value
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DataPinStyle
The visual styling to use for graph editor pins (in Blueprints, materials, etc...)
Declaration
public byte DataPinStyle { get; set; }
Property Value
Type |
Description |
System.Byte |
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Default Comment node title color
Declaration
public LinearColor DefaultCommentNodeTitleColor { get; set; }
Property Value
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DefaultDataWireThickness
The thickness of a data wire
Declaration
public float DefaultDataWireThickness { get; set; }
Property Value
Type |
Description |
System.Single |
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DefaultExecutionWireThickness
The thickness of an execution wire when not debugging
Declaration
public float DefaultExecutionWireThickness { get; set; }
Property Value
Type |
Description |
System.Single |
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static GraphEditorSettings DefaultObject { get; }
Property Value
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DefaultPinTypeColor
The default color is used only for types not specifically defined below. Generally if it's seen, it means another type needs to be defined so that the wire in question can have an appropriate color.
Declaration
public LinearColor DefaultPinTypeColor { get; set; }
Property Value
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DelegatePinTypeColor
Declaration
public LinearColor DelegatePinTypeColor { get; set; }
Property Value
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EventNodeTitleColor
Declaration
public LinearColor EventNodeTitleColor { get; set; }
Property Value
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ExecBranchNodeTitleColor
Exec Branch node title color
Declaration
public LinearColor ExecBranchNodeTitleColor { get; set; }
Property Value
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ExecSequenceNodeTitleColor
Exec Sequence node title color
Declaration
public LinearColor ExecSequenceNodeTitleColor { get; set; }
Property Value
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ExecutionPinTypeColor
Declaration
public LinearColor ExecutionPinTypeColor { get; set; }
Property Value
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FloatPinTypeColor
Floating-point pin type color
Declaration
public LinearColor FloatPinTypeColor { get; set; }
Property Value
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ForwardSplineHorizontalDeltaRange
The maximum value to clamp the absolute value of the horizontal distance between endpoints when calculating tangents (when the wire is moving forward)
Declaration
public float ForwardSplineHorizontalDeltaRange { get; set; }
Property Value
Type |
Description |
System.Single |
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ForwardSplineTangentFromHorizontalDelta
The amount that the horizontal delta affects the generated tangent handle of splines (when the wire is moving forward)
Declaration
public Vector2D ForwardSplineTangentFromHorizontalDelta { get; set; }
Property Value
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ForwardSplineTangentFromVerticalDelta
The amount that the vertical delta affects the generated tangent handle of splines (when the wire is moving forward)
Declaration
public Vector2D ForwardSplineTangentFromVerticalDelta { get; set; }
Property Value
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ForwardSplineVerticalDeltaRange
The maximum value to clamp the absolute value of the vertical distance between endpoints when calculating tangents (when the wire is moving forward)
Declaration
public float ForwardSplineVerticalDeltaRange { get; set; }
Property Value
Type |
Description |
System.Single |
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FunctionCallNodeTitleColor
CallFunction node title color
Declaration
public LinearColor FunctionCallNodeTitleColor { get; set; }
Property Value
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FunctionTerminatorNodeTitleColor
Function Terminator node title color
Declaration
public LinearColor FunctionTerminatorNodeTitleColor { get; set; }
Property Value
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IndexPinTypeColor
Declaration
public LinearColor IndexPinTypeColor { get; set; }
Property Value
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InterfacePinTypeColor
Declaration
public LinearColor InterfacePinTypeColor { get; set; }
Property Value
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IntPinTypeColor
Declaration
public LinearColor IntPinTypeColor { get; set; }
Property Value
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NamePinTypeColor
Declaration
public LinearColor NamePinTypeColor { get; set; }
Property Value
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ObjectPinTypeColor
Declaration
public LinearColor ObjectPinTypeColor { get; set; }
Property Value
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PaddingAbovePin
The amount of padding above a pin (defaults to 4)
Declaration
public float PaddingAbovePin { get; set; }
Property Value
Type |
Description |
System.Single |
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PaddingBelowPin
The amount of padding below a pin (defaults to 4)
Declaration
public float PaddingBelowPin { get; set; }
Property Value
Type |
Description |
System.Single |
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PaddingLeftOfOutput
The amount of horizontal padding towards the center of a node on an output pin (defaults to 10)
Declaration
public float PaddingLeftOfOutput { get; set; }
Property Value
Type |
Description |
System.Single |
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The amount of horizontal padding towards the center of a node on an input pin (defaults to 10)
Declaration
public float PaddingRightOfInput { get; set; }
Property Value
Type |
Description |
System.Single |
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PaddingTowardsNodeEdge
The amount of padding towards the node edge (defaults to 10, can be negative to make pins overlap or stick out of a node
Declaration
public float PaddingTowardsNodeEdge { get; set; }
Property Value
Type |
Description |
System.Single |
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ParentFunctionCallNodeTitleColor
Parent class function call node title color
Declaration
public LinearColor ParentFunctionCallNodeTitleColor { get; set; }
Property Value
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PreviewNodeTitleColor
Declaration
public LinearColor PreviewNodeTitleColor { get; set; }
Property Value
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PureFunctionCallNodeTitleColor
Pure function call node title color
Declaration
public LinearColor PureFunctionCallNodeTitleColor { get; set; }
Property Value
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ResultNodeTitleColor
Declaration
public LinearColor ResultNodeTitleColor { get; set; }
Property Value
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RotatorPinTypeColor
Declaration
public LinearColor RotatorPinTypeColor { get; set; }
Property Value
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SoftClassPinTypeColor
Asset Class pin type color
Declaration
public LinearColor SoftClassPinTypeColor { get; set; }
Property Value
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SoftObjectPinTypeColor
Declaration
public LinearColor SoftObjectPinTypeColor { get; set; }
Property Value
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SplineHoverTolerance
The distance threshold controlling how close the mouse has to be to the spline in order to trigger a hover response
Declaration
public float SplineHoverTolerance { get; set; }
Property Value
Type |
Description |
System.Single |
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
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StringPinTypeColor
Declaration
public LinearColor StringPinTypeColor { get; set; }
Property Value
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StructPinTypeColor
Declaration
public LinearColor StructPinTypeColor { get; set; }
Property Value
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TextPinTypeColor
Declaration
public LinearColor TextPinTypeColor { get; set; }
Property Value
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TraceAttackColor
The color to display execution wires that were just executed
Declaration
public LinearColor TraceAttackColor { get; set; }
Property Value
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TraceAttackHoldPeriod
How long is the attack color fully visible
Declaration
public float TraceAttackHoldPeriod { get; set; }
Property Value
Type |
Description |
System.Single |
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TraceAttackWireThickness
Trace Attack Wire Thickness
Declaration
public float TraceAttackWireThickness { get; set; }
Property Value
Type |
Description |
System.Single |
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TraceDecayExponent
Declaration
public float TraceDecayExponent { get; set; }
Property Value
Type |
Description |
System.Single |
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TraceDecayPeriod
How long does it take to fade from the attack to the sustain color
Declaration
public float TraceDecayPeriod { get; set; }
Property Value
Type |
Description |
System.Single |
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TracePositionBonusPeriod
How much of a bonus does an exec get for being near the top of the trace stack, and how does that fall off with position?
Declaration
public float TracePositionBonusPeriod { get; set; }
Property Value
Type |
Description |
System.Single |
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TracePositionExponent
Declaration
public float TracePositionExponent { get; set; }
Property Value
Type |
Description |
System.Single |
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TraceReleaseColor
The color to fade to for execution wires on release
Declaration
public LinearColor TraceReleaseColor { get; set; }
Property Value
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TraceReleaseExponent
Declaration
public float TraceReleaseExponent { get; set; }
Property Value
Type |
Description |
System.Single |
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TraceReleasePeriod
How long does it take to fade from the sustain to the release color
Declaration
public float TraceReleasePeriod { get; set; }
Property Value
Type |
Description |
System.Single |
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TraceReleaseWireThickness
The thickness to drop down to during release / for unexecuted wires when debugging
Declaration
public float TraceReleaseWireThickness { get; set; }
Property Value
Type |
Description |
System.Single |
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TraceSustainColor
Declaration
public LinearColor TraceSustainColor { get; set; }
Property Value
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TraceSustainHoldPeriod
How long is the sustain color fully visible
Declaration
public float TraceSustainHoldPeriod { get; set; }
Property Value
Type |
Description |
System.Single |
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TraceSustainWireThickness
Trace Sustain Wire Thickness
Declaration
public float TraceSustainWireThickness { get; set; }
Property Value
Type |
Description |
System.Single |
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Declaration
public LinearColor TransformPinTypeColor { get; set; }
Property Value
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VectorPinTypeColor
Declaration
public LinearColor VectorPinTypeColor { get; set; }
Property Value
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WildcardPinTypeColor
Declaration
public LinearColor WildcardPinTypeColor { get; set; }
Property Value
Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static GraphEditorSettings New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to GraphEditorSettings)
Convert from IntPtr to UObject
Declaration
public static implicit operator GraphEditorSettings(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns