Class GameplayTasksComponent
The core ActorComponent for interfacing with the GameplayAbilities System
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.GameplayTasks
Assembly: UE4DotNet.dll
Syntax
public class GameplayTasksComponent : ActorComponent
Properties
| Improve this Doc View SourcebIsNetDirty
Declaration
public bool bIsNetDirty { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static GameplayTasksComponent DefaultObject { get; }
Property Value
Type | Description |
---|---|
GameplayTasksComponent |
KnownTasks
All known tasks (processed by this component) referenced for GC
Declaration
public ObjectArrayField<GameplayTask> KnownTasks { get; }
Property Value
Type | Description |
---|---|
ObjectArrayField<GameplayTask> |
SimulatedTasks
Tasks that run on simulated proxies
Declaration
public ObjectArrayField<GameplayTask> SimulatedTasks { get; }
Property Value
Type | Description |
---|---|
ObjectArrayField<GameplayTask> |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
TaskPriorityQueue
Task Priority Queue
Declaration
public ObjectArrayField<GameplayTask> TaskPriorityQueue { get; }
Property Value
Type | Description |
---|---|
ObjectArrayField<GameplayTask> |
TickingTasks
Array of currently active UGameplayTask that require ticking
Declaration
public ObjectArrayField<GameplayTask> TickingTasks { get; }
Property Value
Type | Description |
---|---|
ObjectArrayField<GameplayTask> |
Methods
| Improve this Doc View SourceK2_RunGameplayTask(Byte, GameplayTask, Byte, Byte, Byte)
END IGameplayTaskOwnerInterface
Declaration
public static EGameplayTaskRunResult K2_RunGameplayTask(byte TaskOwner, GameplayTask Task, byte Priority, byte AdditionalRequiredResources, byte AdditionalClaimedResources)
Parameters
Type | Name | Description |
---|---|---|
System.Byte | TaskOwner | |
GameplayTask | Task | |
System.Byte | Priority | |
System.Byte | AdditionalRequiredResources | |
System.Byte | AdditionalClaimedResources |
Returns
Type | Description |
---|---|
EGameplayTaskRunResult |
New(UObject, Name)
Spawn an object of this class
Declaration
public static GameplayTasksComponent New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
GameplayTasksComponent |
Operators
| Improve this Doc View SourceImplicit(IntPtr to GameplayTasksComponent)
Convert from IntPtr to UObject
Declaration
public static implicit operator GameplayTasksComponent(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
GameplayTasksComponent |