Class GameplayTaskResource
Gameplay Task Resource
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.GameplayTasks
Assembly: UE4DotNet.dll
Syntax
public class GameplayTaskResource : UObject
Properties
| Improve this Doc View SourceAutoResourceID
Auto Resource ID
Declaration
public sbyte AutoResourceID { get; set; }
Property Value
Type | Description |
---|---|
System.SByte |
bManuallySetID
Declaration
public bool bManuallySetID { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static GameplayTaskResource DefaultObject { get; }
Property Value
Type | Description |
---|---|
GameplayTaskResource |
ManualResourceID
Overrides AutoResourceID. -1 means auto ID will be applied
Declaration
public int ManualResourceID { get; }
Property Value
Type | Description |
---|---|
System.Int32 |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static GameplayTaskResource New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
GameplayTaskResource |
Operators
| Improve this Doc View SourceImplicit(IntPtr to GameplayTaskResource)
Convert from IntPtr to UObject
Declaration
public static implicit operator GameplayTaskResource(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
GameplayTaskResource |