Class GameplayTagsSettings
Class for importing GameplayTags directly from a config file.
Inheritance
System.Object
GameplayTagsSettings
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
public class GameplayTagsSettings : GameplayTagsList
Properties
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Get UE4 Default Object for this Class
Declaration
public static GameplayTagsSettings DefaultObject { get; }
Property Value
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Declaration
public bool FastReplication { get; set; }
Property Value
Type |
Description |
System.Boolean |
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Declaration
public bool ImportTagsFromConfig { get; set; }
Property Value
Type |
Description |
System.Boolean |
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The length in bits of the first segment when net serializing tags. We will serialize NetIndexFirstBitSegment + 1 bit to indicate "more", which is slower to replicate
Declaration
public int NetIndexFirstBitSegment { get; set; }
Property Value
Type |
Description |
System.Int32 |
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Numbers of bits to use for replicating container size, set this based on how large your containers tend to be
Declaration
public int NumBitsForContainerSize { get; set; }
Property Value
Type |
Description |
System.Int32 |
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Declaration
public static Class StaticClass { get; }
Property Value
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Declaration
public bool WarnOnInvalidTags { get; set; }
Property Value
Type |
Description |
System.Boolean |
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Methods
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Spawn an object of this class
Declaration
public static GameplayTagsSettings New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Convert from IntPtr to UObject
Declaration
public static implicit operator GameplayTagsSettings(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns