Class GameplayTagsManager
Holds data about the tag dictionary, is in a singleton UObject
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.GameplayTags
Assembly: UE4DotNet.dll
Syntax
public class GameplayTagsManager : UObject
Properties
| Improve this Doc View SourceDefaultObject
Get UE4 Default Object for this Class
Declaration
public static GameplayTagsManager DefaultObject { get; }
Property Value
Type | Description |
---|---|
GameplayTagsManager |
GameplayTagTables
Holds all of the valid gameplay-related tags that can be applied to assets
Declaration
public ObjectArrayField<DataTable> GameplayTagTables { get; }
Property Value
Type | Description |
---|---|
ObjectArrayField<DataTable> |
RestrictedGameplayTagTables
Restricted Gameplay Tag Tables
Declaration
public ObjectArrayField<DataTable> RestrictedGameplayTagTables { get; }
Property Value
Type | Description |
---|---|
ObjectArrayField<DataTable> |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static GameplayTagsManager New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
GameplayTagsManager |
Operators
| Improve this Doc View SourceImplicit(IntPtr to GameplayTagsManager)
Convert from IntPtr to UObject
Declaration
public static implicit operator GameplayTagsManager(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
GameplayTagsManager |