Class GameplayDebuggerConfig
Gameplay Debugger Config
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.GameplayDebugger
Assembly: UE4DotNet.dll
Syntax
public class GameplayDebuggerConfig : UObject
Properties
| Improve this Doc View SourceActivationKey
key used to activate visual debugger tool
Declaration
public Key ActivationKey { get; set; }
Property Value
Type | Description |
---|---|
Key |
CategoryRowNextKey
select next category row
Declaration
public Key CategoryRowNextKey { get; set; }
Property Value
Type | Description |
---|---|
Key |
CategoryRowPrevKey
select previous category row
Declaration
public Key CategoryRowPrevKey { get; set; }
Property Value
Type | Description |
---|---|
Key |
CategorySlot0
select category slot 0
Declaration
public Key CategorySlot0 { get; set; }
Property Value
Type | Description |
---|---|
Key |
CategorySlot1
select category slot 1
Declaration
public Key CategorySlot1 { get; set; }
Property Value
Type | Description |
---|---|
Key |
CategorySlot2
select category slot 2
Declaration
public Key CategorySlot2 { get; set; }
Property Value
Type | Description |
---|---|
Key |
CategorySlot3
select category slot 3
Declaration
public Key CategorySlot3 { get; set; }
Property Value
Type | Description |
---|---|
Key |
CategorySlot4
select category slot 4
Declaration
public Key CategorySlot4 { get; set; }
Property Value
Type | Description |
---|---|
Key |
CategorySlot5
select category slot 5
Declaration
public Key CategorySlot5 { get; set; }
Property Value
Type | Description |
---|---|
Key |
CategorySlot6
select category slot 6
Declaration
public Key CategorySlot6 { get; set; }
Property Value
Type | Description |
---|---|
Key |
CategorySlot7
select category slot 7
Declaration
public Key CategorySlot7 { get; set; }
Property Value
Type | Description |
---|---|
Key |
CategorySlot8
select category slot 8
Declaration
public Key CategorySlot8 { get; set; }
Property Value
Type | Description |
---|---|
Key |
CategorySlot9
select category slot 9
Declaration
public Key CategorySlot9 { get; set; }
Property Value
Type | Description |
---|---|
Key |
DebugCanvasPaddingBottom
additional canvas padding: bottom
Declaration
public float DebugCanvasPaddingBottom { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
DebugCanvasPaddingLeft
additional canvas padding: left
Declaration
public float DebugCanvasPaddingLeft { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
DebugCanvasPaddingRight
additional canvas padding: right
Declaration
public float DebugCanvasPaddingRight { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
DebugCanvasPaddingTop
additional canvas padding: top
Declaration
public float DebugCanvasPaddingTop { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static GameplayDebuggerConfig DefaultObject { get; }
Property Value
Type | Description |
---|---|
GameplayDebuggerConfig |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static GameplayDebuggerConfig New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
GameplayDebuggerConfig |
Operators
| Improve this Doc View SourceImplicit(IntPtr to GameplayDebuggerConfig)
Convert from IntPtr to UObject
Declaration
public static implicit operator GameplayDebuggerConfig(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
GameplayDebuggerConfig |