Class GameplayDebuggerCategoryReplicator
Gameplay Debugger Category Replicator
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.GameplayDebugger
Assembly: UE4DotNet.dll
Syntax
public class GameplayDebuggerCategoryReplicator : Actor
Properties
| Improve this Doc View SourcebIsEnabled
Declaration
public bool bIsEnabled { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
DebugActor
Debug Actor
Declaration
public GameplayDebuggerDebugActor DebugActor { get; set; }
Property Value
Type | Description |
---|---|
GameplayDebuggerDebugActor |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static GameplayDebuggerCategoryReplicator DefaultObject { get; }
Property Value
Type | Description |
---|---|
GameplayDebuggerCategoryReplicator |
OwnerPC
Owner PC
Declaration
public PlayerController OwnerPC { get; set; }
Property Value
Type | Description |
---|---|
PlayerController |
RenderingComp
rendering component needs to attached to some actor, and this is as good as any
Declaration
public GameplayDebuggerRenderingComponent RenderingComp { get; set; }
Property Value
Type | Description |
---|---|
GameplayDebuggerRenderingComponent |
ReplicatedData
Replicated Data
Declaration
public GameplayDebuggerNetPack ReplicatedData { get; set; }
Property Value
Type | Description |
---|---|
GameplayDebuggerNetPack |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static GameplayDebuggerCategoryReplicator New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
GameplayDebuggerCategoryReplicator |
Operators
| Improve this Doc View SourceImplicit(IntPtr to GameplayDebuggerCategoryReplicator)
Convert from IntPtr to UObject
Declaration
public static implicit operator GameplayDebuggerCategoryReplicator(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
GameplayDebuggerCategoryReplicator |