Class ProceduralFoliageComponent
Procedural Foliage Component
Inheritance
System.Object
ProceduralFoliageComponent
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class ProceduralFoliageComponent : ActorComponent
Properties
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bAllowBSP
Declaration
public bool bAllowBSP { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bAllowFoliage
Declaration
public bool bAllowFoliage { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bAllowLandscape
Declaration
public bool bAllowLandscape { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bAllowStaticMesh
Declaration
public bool bAllowStaticMesh { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bAllowTranslucent
Declaration
public bool bAllowTranslucent { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bShowDebugTiles
Declaration
public bool bShowDebugTiles { get; set; }
Property Value
Type |
Description |
System.Boolean |
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static ProceduralFoliageComponent DefaultObject { get; }
Property Value
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FoliageSpawner
The procedural foliage spawner used to generate foliage instances within this volume.
Declaration
public ProceduralFoliageSpawner FoliageSpawner { get; set; }
Property Value
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ProceduralGuid
Declaration
public FGuid ProceduralGuid { get; set; }
Property Value
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SpawningVolume
Declaration
public Volume SpawningVolume { get; set; }
Property Value
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
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TileOverlap
The amount of overlap between simulation tiles (in cm).
Declaration
public float TileOverlap { get; set; }
Property Value
Type |
Description |
System.Single |
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Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static ProceduralFoliageComponent New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to ProceduralFoliageComponent)
Convert from IntPtr to UObject
Declaration
public static implicit operator ProceduralFoliageComponent(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns