Show / Hide Table of Contents

Class FoliageType_InstancedStaticMesh

Foliage Type Instanced Static Mesh

Inheritance
System.Object
UObject
FoliageType
FoliageType_InstancedStaticMesh
Inherited Members
FoliageType.UpdateGuid
FoliageType.Density
FoliageType.DensityAdjustmentFactor
FoliageType.Radius
FoliageType.ScaleX
FoliageType.ScaleY
FoliageType.ScaleZ
FoliageType.VertexColorMaskByChannel
FoliageType.ZOffset
FoliageType.AlignToNormal
FoliageType.AlignMaxAngle
FoliageType.RandomYaw
FoliageType.RandomPitchAngle
FoliageType.GroundSlopeAngle
FoliageType.Height
FoliageType.CollisionWithWorld
FoliageType.CollisionScale
FoliageType.MinimumLayerWeight
FoliageType.MeshBounds
FoliageType.LowBoundOriginRadius
FoliageType.Mobility
FoliageType.CullDistance
FoliageType.CastShadow
FoliageType.bAffectDynamicIndirectLighting
FoliageType.bAffectDistanceFieldLighting
FoliageType.bCastDynamicShadow
FoliageType.bCastStaticShadow
FoliageType.bCastShadowAsTwoSided
FoliageType.bReceivesDecals
FoliageType.bOverrideLightMapRes
FoliageType.OverriddenLightMapRes
FoliageType.bUseAsOccluder
FoliageType.BodyInstance
FoliageType.CustomNavigableGeometry
FoliageType.LightingChannels
FoliageType.bRenderCustomDepth
FoliageType.CustomDepthStencilValue
FoliageType.IsSelected
FoliageType.CollisionRadius
FoliageType.ShadeRadius
FoliageType.NumSteps
FoliageType.InitialSeedDensity
FoliageType.AverageSpreadDistance
FoliageType.SpreadVariance
FoliageType.SeedsPerStep
FoliageType.DistributionSeed
FoliageType.MaxInitialSeedOffset
FoliageType.bCanGrowInShade
FoliageType.bSpawnsInShade
FoliageType.MaxInitialAge
FoliageType.MaxAge
FoliageType.OverlapPriority
FoliageType.ProceduralScale
FoliageType.ScaleCurve
FoliageType.ChangeCount
FoliageType.ReapplyDensity
FoliageType.ReapplyRadius
FoliageType.ReapplyAlignToNormal
FoliageType.ReapplyRandomYaw
FoliageType.ReapplyScaling
FoliageType.ReapplyScaleX
FoliageType.ReapplyScaleY
FoliageType.ReapplyScaleZ
FoliageType.ReapplyRandomPitchAngle
FoliageType.ReapplyGroundSlope
FoliageType.ReapplyHeight
FoliageType.ReapplyLandscapeLayers
FoliageType.ReapplyZOffset
FoliageType.ReapplyCollisionWithWorld
FoliageType.ReapplyVertexColorMask
FoliageType.bEnableDensityScaling
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Foliage
Assembly: UE4DotNet.dll
Syntax
public class FoliageType_InstancedStaticMesh : FoliageType

Properties

| Improve this Doc View Source

ComponentClass

The component class to use for foliage instances.

Declaration
public SubclassOf<FoliageInstancedStaticMeshComponent> ComponentClass { get; set; }
Property Value
Type Description
SubclassOf<FoliageInstancedStaticMeshComponent>
Remarks

You can make a Blueprint subclass of FoliageInstancedStaticMeshComponent to implement custom behavior and assign that class here.

| Improve this Doc View Source

DefaultObject

Get UE4 Default Object for this Class

Declaration
public static FoliageType_InstancedStaticMesh DefaultObject { get; }
Property Value
Type Description
FoliageType_InstancedStaticMesh
| Improve this Doc View Source

Mesh

Mesh

Declaration
public StaticMesh Mesh { get; set; }
Property Value
Type Description
StaticMesh
| Improve this Doc View Source

OverrideMaterials

Material overrides for foliage instances.

Declaration
public ObjectArrayField<MaterialInterface> OverrideMaterials { get; }
Property Value
Type Description
ObjectArrayField<MaterialInterface>
| Improve this Doc View Source

StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

| Improve this Doc View Source

New(UObject, Name)

Spawn an object of this class

Declaration
public static FoliageType_InstancedStaticMesh New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
FoliageType_InstancedStaticMesh

Operators

| Improve this Doc View Source

Implicit(IntPtr to FoliageType_InstancedStaticMesh)

Convert from IntPtr to UObject

Declaration
public static implicit operator FoliageType_InstancedStaticMesh(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
FoliageType_InstancedStaticMesh
  • Improve this Doc
  • View Source
Back to top Generated by DocFX