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Class AudioCurveSourceComponent

An audio component that also provides curves to drive animation

Inheritance
System.Object
UObject
ActorComponent
SceneComponent
AudioComponent
AudioCurveSourceComponent
Inherited Members
AudioComponent.AdjustAttenuation(SoundAttenuationSettings)
AudioComponent.AdjustVolume(Single, Single)
AudioComponent.BP_GetAttenuationSettingsToApply()
AudioComponent.FadeIn(Single, Single, Single)
AudioComponent.FadeOut(Single, Single)
AudioComponent.IsPlaying()
AudioComponent.Play(Single)
AudioComponent.SetBoolParameter(Name, Boolean)
AudioComponent.SetFloatParameter(Name, Single)
AudioComponent.SetIntParameter(Name, Int32)
AudioComponent.SetLowPassFilterEnabled(Boolean)
AudioComponent.SetLowPassFilterFrequency(Single)
AudioComponent.SetPaused(Boolean)
AudioComponent.SetPitchMultiplier(Single)
AudioComponent.SetSound(SoundBase)
AudioComponent.SetSubmixSend(SoundSubmix, Single)
AudioComponent.SetUISound(Boolean)
AudioComponent.SetVolumeMultiplier(Single)
AudioComponent.SetWaveParameter(Name, SoundWave)
AudioComponent.Stop()
AudioComponent.Sound
AudioComponent.SoundClassOverride
AudioComponent.bAutoDestroy
AudioComponent.bStopWhenOwnerDestroyed
AudioComponent.bShouldRemainActiveIfDropped
AudioComponent.bAllowSpatialization
AudioComponent.bOverrideAttenuation
AudioComponent.bOverrideSubtitlePriority
AudioComponent.bIsUISound
AudioComponent.bEnableLowPassFilter
AudioComponent.bOverridePriority
AudioComponent.bSuppressSubtitles
AudioComponent.bAutoManageAttachment
AudioComponent.AudioComponentUserID
AudioComponent.PitchModulationMin
AudioComponent.PitchModulationMax
AudioComponent.VolumeModulationMin
AudioComponent.VolumeModulationMax
AudioComponent.VolumeMultiplier
AudioComponent.EnvelopeFollowerAttackTime
AudioComponent.EnvelopeFollowerReleaseTime
AudioComponent.Priority
AudioComponent.SubtitlePriority
AudioComponent.PitchMultiplier
AudioComponent.LowPassFilterFrequency
AudioComponent.AttenuationSettings
AudioComponent.AttenuationOverrides
AudioComponent.ConcurrencySettings
AudioComponent.AutoAttachSocketName
SceneComponent.DetachFromParent(Boolean, Boolean)
SceneComponent.DoesSocketExist(Name)
SceneComponent.GetAllSocketNames()
SceneComponent.GetAttachParent()
SceneComponent.GetAttachSocketName()
SceneComponent.GetChildComponent(Int32)
SceneComponent.GetChildrenComponents(Boolean)
SceneComponent.GetComponentVelocity()
SceneComponent.GetForwardVector()
SceneComponent.GetNumChildrenComponents()
SceneComponent.GetParentComponents()
SceneComponent.GetPhysicsVolume()
SceneComponent.GetRelativeTransform()
SceneComponent.GetRightVector()
SceneComponent.GetShouldUpdatePhysicsVolume()
SceneComponent.GetSocketLocation(Name)
SceneComponent.GetSocketQuaternion(Name)
SceneComponent.GetSocketRotation(Name)
SceneComponent.GetSocketTransform(Name, Byte)
SceneComponent.GetUpVector()
SceneComponent.IsAnySimulatingPhysics()
SceneComponent.IsSimulatingPhysics(Name)
SceneComponent.IsVisible()
SceneComponent.K2_AddLocalOffset(Vector, Boolean, Boolean)
SceneComponent.K2_AddLocalRotation(Rotator, Boolean, Boolean)
SceneComponent.K2_AddLocalTransform(Transform, Boolean, Boolean)
SceneComponent.K2_AddRelativeLocation(Vector, Boolean, Boolean)
SceneComponent.K2_AddRelativeRotation(Rotator, Boolean, Boolean)
SceneComponent.K2_AddWorldOffset(Vector, Boolean, Boolean)
SceneComponent.K2_AddWorldRotation(Rotator, Boolean, Boolean)
SceneComponent.K2_AddWorldTransform(Transform, Boolean, Boolean)
SceneComponent.K2_AttachTo(SceneComponent, Name, Byte, Boolean)
SceneComponent.K2_AttachToComponent(SceneComponent, Name, EAttachmentRule, EAttachmentRule, EAttachmentRule, Boolean)
SceneComponent.K2_DetachFromComponent(EDetachmentRule, EDetachmentRule, EDetachmentRule, Boolean)
SceneComponent.K2_GetComponentLocation()
SceneComponent.K2_GetComponentRotation()
SceneComponent.K2_GetComponentScale()
SceneComponent.K2_GetComponentToWorld()
SceneComponent.K2_SetRelativeLocation(Vector, Boolean, Boolean)
SceneComponent.K2_SetRelativeLocationAndRotation(Vector, Rotator, Boolean, Boolean)
SceneComponent.K2_SetRelativeRotation(Rotator, Boolean, Boolean)
SceneComponent.K2_SetRelativeTransform(Transform, Boolean, Boolean)
SceneComponent.K2_SetWorldLocation(Vector, Boolean, Boolean)
SceneComponent.K2_SetWorldLocationAndRotation(Vector, Rotator, Boolean, Boolean)
SceneComponent.K2_SetWorldRotation(Rotator, Boolean, Boolean)
SceneComponent.K2_SetWorldTransform(Transform, Boolean, Boolean)
SceneComponent.ResetRelativeTransform()
SceneComponent.SetAbsolute(Boolean, Boolean, Boolean)
SceneComponent.SetHiddenInGame(Boolean, Boolean)
SceneComponent.SetMobility(Byte)
SceneComponent.SetRelativeScale3D(Vector)
SceneComponent.SetShouldUpdatePhysicsVolume(Boolean)
SceneComponent.SetVisibility(Boolean, Boolean)
SceneComponent.SetWorldScale3D(Vector)
SceneComponent.SnapTo(SceneComponent, Name)
SceneComponent.ToggleVisibility(Boolean)
SceneComponent.AttachParent
SceneComponent.AttachSocketName
SceneComponent.AttachChildren
SceneComponent.ClientAttachedChildren
SceneComponent.RelativeLocation
SceneComponent.RelativeRotation
SceneComponent.RelativeScale3D
SceneComponent.ComponentVelocity
SceneComponent.bComponentToWorldUpdated
SceneComponent.bAbsoluteLocation
SceneComponent.bAbsoluteRotation
SceneComponent.bAbsoluteScale
SceneComponent.bVisible
SceneComponent.bHiddenInGame
SceneComponent.bShouldUpdatePhysicsVolume
SceneComponent.bBoundsChangeTriggersStreamingDataRebuild
SceneComponent.bUseAttachParentBound
SceneComponent.bVisualizeComponent
SceneComponent.Mobility
SceneComponent.DetailMode
ActorComponent.RegisterComponent()
ActorComponent.UnregisterComponent()
ActorComponent.ReceiveBeginPlay
ActorComponent.ReceiveEndPlay
ActorComponent.ReceiveTick
ActorComponent.Activate(Boolean)
ActorComponent.AddTickPrerequisiteActor(Actor)
ActorComponent.AddTickPrerequisiteComponent(ActorComponent)
ActorComponent.ComponentHasTag(Name)
ActorComponent.Deactivate()
ActorComponent.GetComponentTickInterval()
ActorComponent.GetOwner()
ActorComponent.IsActive()
ActorComponent.IsBeingDestroyed()
ActorComponent.IsComponentTickEnabled()
ActorComponent.K2_DestroyComponent(UObject)
ActorComponent.RemoveTickPrerequisiteActor(Actor)
ActorComponent.RemoveTickPrerequisiteComponent(ActorComponent)
ActorComponent.SetActive(Boolean, Boolean)
ActorComponent.SetAutoActivate(Boolean)
ActorComponent.SetComponentTickEnabled(Boolean)
ActorComponent.SetComponentTickInterval(Single)
ActorComponent.SetIsReplicated(Boolean)
ActorComponent.SetTickableWhenPaused(Boolean)
ActorComponent.SetTickGroup(Byte)
ActorComponent.ToggleActive()
ActorComponent.PrimaryComponentTick
ActorComponent.AssetUserData
ActorComponent.bReplicates
ActorComponent.bNetAddressable
ActorComponent.bAutoActivate
ActorComponent.bIsActive
ActorComponent.bEditableWhenInherited
ActorComponent.bCanEverAffectNavigation
ActorComponent.bIsEditorOnly
ActorComponent.bIsVisualizationComponent
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.FacialAnimation
Assembly: UE4DotNet.dll
Syntax
public class AudioCurveSourceComponent : AudioComponent

Properties

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CurveSourceBindingName

Get the name that this curve source can be bound to by.

Declaration
public Name CurveSourceBindingName { get; set; }
Property Value
Type Description
Name
Remarks

Clients of this curve source will use this name to identify this source.

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CurveSyncOffset

Offset in time applied to audio position when evaluating curves

Declaration
public float CurveSyncOffset { get; set; }
Property Value
Type Description
System.Single
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static AudioCurveSourceComponent DefaultObject { get; }
Property Value
Type Description
AudioCurveSourceComponent
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static AudioCurveSourceComponent New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
AudioCurveSourceComponent

Operators

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Implicit(IntPtr to AudioCurveSourceComponent)

Convert from IntPtr to UObject

Declaration
public static implicit operator AudioCurveSourceComponent(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
AudioCurveSourceComponent
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