Show / Hide Table of Contents

Class EyeTrackerFunctionLibrary

Eye Tracker Function Library

Inheritance
System.Object
UObject
BlueprintFunctionLibrary
EyeTrackerFunctionLibrary
Inherited Members
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.EyeTracker
Assembly: UE4DotNet.dll
Syntax
public class EyeTrackerFunctionLibrary : BlueprintFunctionLibrary

Properties

| Improve this Doc View Source

DefaultObject

Get UE4 Default Object for this Class

Declaration
public static EyeTrackerFunctionLibrary DefaultObject { get; }
Property Value
Type Description
EyeTrackerFunctionLibrary
| Improve this Doc View Source

StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class

Methods

| Improve this Doc View Source

GetGazeData()

Returns unfied gaze data from the eye tracker.

Declaration
public static (EyeTrackerGazeData, bool) GetGazeData()
Returns
Type Description
System.ValueTuple<EyeTrackerGazeData, System.Boolean>
Remarks

This is a single gaze ray, representing the fusion of both eyes. @param PlayerController The player for whom we are tracking. Null can be ok for some devices, but this may be necessary for others to determine viewport properties, etc. @return True if the returned gaze data is valid, false otherwise. A false return is likely to be common (e.g. the when user blinks).

| Improve this Doc View Source

GetStereoGazeData()

Returns stereo gaze data from the eye tracker.

Declaration
public static (EyeTrackerStereoGazeData, bool) GetStereoGazeData()
Returns
Type Description
System.ValueTuple<EyeTrackerStereoGazeData, System.Boolean>
Remarks

This includes a gaze ray per eye, as well as a fixation point. @param PlayerController The player for whom we are tracking. Null can be ok for some devices, but this may be necessary for others to determine viewport properties, etc. @return True if the returned gaze data is valid, false otherwise. A false return is likely to be common (e.g. the when user blinks).

| Improve this Doc View Source

IsEyeTrackerConnected()

Returns whether or not the eye-tracking hardware is connected and ready to use.

Declaration
public static bool IsEyeTrackerConnected()
Returns
Type Description
System.Boolean
Remarks

It may or may not actually be in use. @return (Boolean) true if eye tracker is connected and ready to use, false otherwise

| Improve this Doc View Source

IsStereoGazeDataAvailable()

Returns whether or not the eye-tracking hardware is connected and ready to use.

Declaration
public static bool IsStereoGazeDataAvailable()
Returns
Type Description
System.Boolean
Remarks

It may or may not actually be in use. @return true if the connected eye tracker supports per-eye gaze data, false otherwise

| Improve this Doc View Source

New(UObject, Name)

Spawn an object of this class

Declaration
public static EyeTrackerFunctionLibrary New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
EyeTrackerFunctionLibrary
| Improve this Doc View Source

SetEyeTrackedPlayer(PlayerController)

Specifies player being eye-tracked.

Declaration
public static void SetEyeTrackedPlayer(PlayerController PlayerController)
Parameters
Type Name Description
PlayerController PlayerController
Remarks

This is not necessary for all devices, but is necessary for some to determine viewport properties, etc. @param PlayerController The player for whom we are tracking. Null can be ok for some devices, but this may be necessary for others to determine viewport properties, etc.

Operators

| Improve this Doc View Source

Implicit(IntPtr to EyeTrackerFunctionLibrary)

Convert from IntPtr to UObject

Declaration
public static implicit operator EyeTrackerFunctionLibrary(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
EyeTrackerFunctionLibrary
  • Improve this Doc
  • View Source
Back to top Generated by DocFX