Class GameNetworkManagerSettings
Holds the settings for the AGameNetworkManager class.
Inheritance
System.Object
GameNetworkManagerSettings
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class GameNetworkManagerSettings : UObject
Properties
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BadPingThreshold
The point we determine the server is either delaying packets or has bad upstream.
Declaration
public int BadPingThreshold { get; set; }
Property Value
Type |
Description |
System.Int32 |
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bIsStandbyCheckingEnabled
Declaration
public bool bIsStandbyCheckingEnabled { get; set; }
Property Value
Type |
Description |
System.Boolean |
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static GameNetworkManagerSettings DefaultObject { get; }
Property Value
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JoinInProgressStandbyWaitTime
The amount of time to wait before checking a connection for standby issues.
Declaration
public float JoinInProgressStandbyWaitTime { get; set; }
Property Value
Type |
Description |
System.Single |
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MaxDynamicBandwidth
Maximum bandwidth dynamically set per connection.
Declaration
public int MaxDynamicBandwidth { get; set; }
Property Value
Type |
Description |
System.Int32 |
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MinDynamicBandwidth
Minimum bandwidth dynamically set per connection.
Declaration
public int MinDynamicBandwidth { get; set; }
Property Value
Type |
Description |
System.Int32 |
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PercentForBadPing
The percentage of clients with bad ping before triggering the standby code.
Declaration
public float PercentForBadPing { get; set; }
Property Value
Type |
Description |
System.Single |
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PercentMissingForRxStandby
The percentage of clients missing RX data before triggering the standby code.
Declaration
public float PercentMissingForRxStandby { get; set; }
Property Value
Type |
Description |
System.Single |
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PercentMissingForTxStandby
The percentage of clients missing TX data before triggering the standby code.
Declaration
public float PercentMissingForTxStandby { get; set; }
Property Value
Type |
Description |
System.Single |
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StandbyRxCheatTime
The amount of time without packets before triggering the cheat code.
Declaration
public float StandbyRxCheatTime { get; set; }
Property Value
Type |
Description |
System.Single |
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StandbyTxCheatTime
The amount of time without packets before triggering the cheat code.
Declaration
public float StandbyTxCheatTime { get; set; }
Property Value
Type |
Description |
System.Single |
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
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TotalNetBandwidth
Total available bandwidth for listen server, split dynamically across net connections.
Declaration
public int TotalNetBandwidth { get; set; }
Property Value
Type |
Description |
System.Int32 |
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Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static GameNetworkManagerSettings New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to GameNetworkManagerSettings)
Convert from IntPtr to UObject
Declaration
public static implicit operator GameNetworkManagerSettings(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns