Class GameMapsSettings
Inheritance
System.Object
GameMapsSettings
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: UE4DotNet.dll
Syntax
public class GameMapsSettings : UObject
Properties
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bOffsetPlayerGamepadIds
Declaration
public bool bOffsetPlayerGamepadIds { get; set; }
Property Value
Type |
Description |
System.Boolean |
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bUseSplitscreen
Declaration
public bool bUseSplitscreen { get; set; }
Property Value
Type |
Description |
System.Boolean |
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DefaultObject
Get UE4 Default Object for this Class
Declaration
public static GameMapsSettings DefaultObject { get; }
Property Value
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EditorStartupMap
If set, this map will be loaded when the Editor starts up.
Declaration
public SoftObjectPath EditorStartupMap { get; set; }
Property Value
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GameDefaultMap
The map that will be loaded by default when no other map is loaded.
Declaration
public SoftObjectPath GameDefaultMap { get; set; }
Property Value
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GameInstanceClass
The class to use when instantiating the transient GameInstance class
Declaration
public SoftClassPath GameInstanceClass { get; set; }
Property Value
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GlobalDefaultGameMode
GameMode to use if not specified in any other way. (e.g. per-map DefaultGameMode or on the URL).
Declaration
public SoftClassPath GlobalDefaultGameMode { get; set; }
Property Value
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GlobalDefaultServerGameMode
GameMode to use if not specified in any other way.
Declaration
public SoftClassPath GlobalDefaultServerGameMode { get; set; }
Property Value
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ServerDefaultMap
The map that will be loaded by default when no other map is loaded (DEDICATED SERVER).
Declaration
public SoftObjectPath ServerDefaultMap { get; set; }
Property Value
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StaticClass
Declaration
public static Class StaticClass { get; }
Property Value
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ThreePlayerSplitscreenLayout
The viewport layout to use if the screen should be split and there are three local players
Declaration
public byte ThreePlayerSplitscreenLayout { get; set; }
Property Value
Type |
Description |
System.Byte |
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TransitionMap
The map loaded when transition from one map to another.
Declaration
public SoftObjectPath TransitionMap { get; set; }
Property Value
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TwoPlayerSplitscreenLayout
The viewport layout to use if the screen should be split and there are two local players
Declaration
public byte TwoPlayerSplitscreenLayout { get; set; }
Property Value
Type |
Description |
System.Byte |
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Methods
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New(UObject, Name)
Spawn an object of this class
Declaration
public static GameMapsSettings New(UObject obj = null, Name name = default(Name))
Parameters
Returns
Operators
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Implicit(IntPtr to GameMapsSettings)
Convert from IntPtr to UObject
Declaration
public static implicit operator GameMapsSettings(IntPtr p)
Parameters
Type |
Name |
Description |
System.IntPtr |
p |
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Returns