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Class VectorFieldAnimated

Vector Field Animated

Inheritance
System.Object
UObject
VectorField
VectorFieldAnimated
Inherited Members
VectorField.Bounds
VectorField.Intensity
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class VectorFieldAnimated : VectorField

Properties

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bLoop

Declaration
public bool bLoop { get; set; }
Property Value
Type Description
System.Boolean
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ConstructionOp

The operation used to construct the vector field.

Declaration
public byte ConstructionOp { get; set; }
Property Value
Type Description
System.Byte
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static VectorFieldAnimated DefaultObject { get; }
Property Value
Type Description
VectorFieldAnimated
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FrameCount

The number of frames in the atlas.

Declaration
public int FrameCount { get; set; }
Property Value
Type Description
System.Int32
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FramesPerSecond

The rate at which to interpolate between frames.

Declaration
public float FramesPerSecond { get; set; }
Property Value
Type Description
System.Single
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NoiseField

A static vector field used to add noise.

Declaration
public VectorFieldStatic NoiseField { get; set; }
Property Value
Type Description
VectorFieldStatic
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NoiseMax

The maximum magnitude of noise vectors to apply.

Declaration
public float NoiseMax { get; set; }
Property Value
Type Description
System.Single
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NoiseScale

Scale to apply to vectors in the noise field.

Declaration
public float NoiseScale { get; set; }
Property Value
Type Description
System.Single
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class
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SubImagesX

The number of horizontal subimages in the texture atlas.

Declaration
public int SubImagesX { get; set; }
Property Value
Type Description
System.Int32
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SubImagesY

The number of vertical subimages in the texture atlas.

Declaration
public int SubImagesY { get; set; }
Property Value
Type Description
System.Int32
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Texture

The texture from which to create the vector field.

Declaration
public Texture2D Texture { get; set; }
Property Value
Type Description
Texture2D
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VolumeSizeX

The size of the volume. Valid sizes: 16, 32, 64.

Declaration
public int VolumeSizeX { get; set; }
Property Value
Type Description
System.Int32
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VolumeSizeY

The size of the volume. Valid sizes: 16, 32, 64.

Declaration
public int VolumeSizeY { get; set; }
Property Value
Type Description
System.Int32
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VolumeSizeZ

The size of the volume. Valid sizes: 16, 32, 64.

Declaration
public int VolumeSizeZ { get; set; }
Property Value
Type Description
System.Int32

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static VectorFieldAnimated New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
VectorFieldAnimated

Operators

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Implicit(IntPtr to VectorFieldAnimated)

Convert from IntPtr to UObject

Declaration
public static implicit operator VectorFieldAnimated(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
VectorFieldAnimated
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