Class VectorFieldAnimated
Vector Field Animated
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class VectorFieldAnimated : VectorField
Properties
| Improve this Doc View SourcebLoop
Declaration
public bool bLoop { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
ConstructionOp
The operation used to construct the vector field.
Declaration
public byte ConstructionOp { get; set; }
Property Value
Type | Description |
---|---|
System.Byte |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static VectorFieldAnimated DefaultObject { get; }
Property Value
Type | Description |
---|---|
VectorFieldAnimated |
FrameCount
The number of frames in the atlas.
Declaration
public int FrameCount { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
FramesPerSecond
The rate at which to interpolate between frames.
Declaration
public float FramesPerSecond { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
NoiseField
A static vector field used to add noise.
Declaration
public VectorFieldStatic NoiseField { get; set; }
Property Value
Type | Description |
---|---|
VectorFieldStatic |
NoiseMax
The maximum magnitude of noise vectors to apply.
Declaration
public float NoiseMax { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
NoiseScale
Scale to apply to vectors in the noise field.
Declaration
public float NoiseScale { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
SubImagesX
The number of horizontal subimages in the texture atlas.
Declaration
public int SubImagesX { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
SubImagesY
The number of vertical subimages in the texture atlas.
Declaration
public int SubImagesY { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
Texture
The texture from which to create the vector field.
Declaration
public Texture2D Texture { get; set; }
Property Value
Type | Description |
---|---|
Texture2D |
VolumeSizeX
The size of the volume. Valid sizes: 16, 32, 64.
Declaration
public int VolumeSizeX { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
VolumeSizeY
The size of the volume. Valid sizes: 16, 32, 64.
Declaration
public int VolumeSizeY { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
VolumeSizeZ
The size of the volume. Valid sizes: 16, 32, 64.
Declaration
public int VolumeSizeZ { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static VectorFieldAnimated New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
VectorFieldAnimated |
Operators
| Improve this Doc View SourceImplicit(IntPtr to VectorFieldAnimated)
Convert from IntPtr to UObject
Declaration
public static implicit operator VectorFieldAnimated(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
VectorFieldAnimated |