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Class TouchInterface

Defines an interface by which touch input can be controlled using any number of buttons and virtual joysticks

Inheritance
System.Object
UObject
TouchInterface
Inherited Members
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class TouchInterface : UObject

Properties

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ActivationDelay

How long after joystick enabled for touch (0.0 will disable this feature)

Declaration
public float ActivationDelay { get; set; }
Property Value
Type Description
System.Single
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ActiveOpacity

Opacity (0.0 - 1.0) of all controls while any control is active

Declaration
public float ActiveOpacity { get; set; }
Property Value
Type Description
System.Single
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bPreventRecenter

Declaration
public bool bPreventRecenter { get; set; }
Property Value
Type Description
System.Boolean
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DefaultObject

Get UE4 Default Object for this Class

Declaration
public static TouchInterface DefaultObject { get; }
Property Value
Type Description
TouchInterface
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InactiveOpacity

Opacity (0.0 - 1.0) of all controls while no controls are active

Declaration
public float InactiveOpacity { get; set; }
Property Value
Type Description
System.Single
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StartupDelay

Delay at startup before virtual joystick is drawn

Declaration
public float StartupDelay { get; set; }
Property Value
Type Description
System.Single
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StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class
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TimeUntilDeactive

How long after user interaction will all controls fade out to Inactive Opacity

Declaration
public float TimeUntilDeactive { get; set; }
Property Value
Type Description
System.Single
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TimeUntilReset

How long after going inactive will controls reset/recenter themselves (0.0 will disable this feature)

Declaration
public float TimeUntilReset { get; set; }
Property Value
Type Description
System.Single

Methods

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New(UObject, Name)

Spawn an object of this class

Declaration
public static TouchInterface New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
TouchInterface

Operators

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Implicit(IntPtr to TouchInterface)

Convert from IntPtr to UObject

Declaration
public static implicit operator TouchInterface(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
TouchInterface
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