Class TouchInterface
Defines an interface by which touch input can be controlled using any number of buttons and virtual joysticks
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class TouchInterface : UObject
Properties
| Improve this Doc View SourceActivationDelay
How long after joystick enabled for touch (0.0 will disable this feature)
Declaration
public float ActivationDelay { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
ActiveOpacity
Opacity (0.0 - 1.0) of all controls while any control is active
Declaration
public float ActiveOpacity { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
bPreventRecenter
Declaration
public bool bPreventRecenter { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static TouchInterface DefaultObject { get; }
Property Value
Type | Description |
---|---|
TouchInterface |
InactiveOpacity
Opacity (0.0 - 1.0) of all controls while no controls are active
Declaration
public float InactiveOpacity { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
StartupDelay
Delay at startup before virtual joystick is drawn
Declaration
public float StartupDelay { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
TimeUntilDeactive
How long after user interaction will all controls fade out to Inactive Opacity
Declaration
public float TimeUntilDeactive { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
TimeUntilReset
How long after going inactive will controls reset/recenter themselves (0.0 will disable this feature)
Declaration
public float TimeUntilReset { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static TouchInterface New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
TouchInterface |
Operators
| Improve this Doc View SourceImplicit(IntPtr to TouchInterface)
Convert from IntPtr to UObject
Declaration
public static implicit operator TouchInterface(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
TouchInterface |