Show / Hide Table of Contents

Class TextureLightProfile

Texture Light Profile

Inheritance
System.Object
UObject
Texture
Texture2D
TextureLightProfile
Inherited Members
Texture2D.Blueprint_GetSizeX()
Texture2D.Blueprint_GetSizeY()
Texture2D.StreamingIndex
Texture2D.LevelIndex
Texture2D.FirstResourceMemMip
Texture2D.bTemporarilyDisableStreaming
Texture2D.bIsStreamable
Texture2D.bHasStreamingUpdatePending
Texture2D.bForceMiplevelsToBeResident
Texture2D.bIgnoreStreamingMipBias
Texture2D.bGlobalForceMipLevelsToBeResident
Texture2D.bHasBeenPaintedInEditor
Texture2D.AddressX
Texture2D.AddressY
Texture2D.ImportedSize
Texture2D.ForceMipLevelsToBeResidentTimestamp
Texture.Source
Texture.LightingGuid
Texture.AssetImportData
Texture.AdjustBrightness
Texture.AdjustBrightnessCurve
Texture.AdjustVibrance
Texture.AdjustSaturation
Texture.AdjustRGBCurve
Texture.AdjustHue
Texture.AdjustMinAlpha
Texture.AdjustMaxAlpha
Texture.CompressionNoAlpha
Texture.CompressionNone
Texture.DeferCompression
Texture.MaxTextureSize
Texture.CompressionQuality
Texture.bDitherMipMapAlpha
Texture.AlphaCoverageThresholds
Texture.bPreserveBorder
Texture.bFlipGreenChannel
Texture.bForcePVRTC4
Texture.PowerOfTwoMode
Texture.PaddingColor
Texture.bChromaKeyTexture
Texture.ChromaKeyThreshold
Texture.ChromaKeyColor
Texture.MipGenSettings
Texture.CompositeTexture
Texture.CompositeTextureMode
Texture.CompositePower
Texture.LODBias
Texture.NumCinematicMipLevels
Texture.CompressionSettings
Texture.Filter
Texture.LODGroup
Texture.SRGB
Texture.bUseLegacyGamma
Texture.NeverStream
Texture.bNoTiling
Texture.bUseCinematicMipLevels
Texture.bAsyncResourceReleaseHasBeenStarted
Texture.CachedCombinedLODBias
Texture.AssetUserData
UObject.TransientPackage
UObject.CastTo<T>(UObject)
UObject.CastTo(UObject, Type)
UObject.RemoveObject(UObject)
UObject.MakeObjectArrayField<T>(NativeArray*)
UObject.NotImplemented<T>()
UObject.Construct()
UObject.GetHashCode()
UObject.GetName()
UObject.ToString()
UObject.Name
UObject._None
UObject.None
UObject.ObjPointer
UObject.LoadObjectFromClass(Class, UObject, String, String, LoadFlags, PackageMap, Boolean)
UObject.LoadClass(Class, UObject, String, String, LoadFlags, PackageMap)
UObject.GetPropertyFor<T>(Name)
UObject.ExecuteUbergraph
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class TextureLightProfile : Texture2D

Properties

| Improve this Doc View Source

Brightness

Declaration
public float Brightness { get; set; }
Property Value
Type Description
System.Single
| Improve this Doc View Source

DefaultObject

Get UE4 Default Object for this Class

Declaration
public static TextureLightProfile DefaultObject { get; }
Property Value
Type Description
TextureLightProfile
| Improve this Doc View Source

StaticClass

Get UE4 Class

Declaration
public static Class StaticClass { get; }
Property Value
Type Description
Class
| Improve this Doc View Source

TextureMultiplier

Multiplier to map texture value to result to integrate over the sphere to 1.0f

Declaration
public float TextureMultiplier { get; set; }
Property Value
Type Description
System.Single

Methods

| Improve this Doc View Source

New(UObject, Name)

Spawn an object of this class

Declaration
public static TextureLightProfile New(UObject obj = null, Name name = default(Name))
Parameters
Type Name Description
UObject obj
Name name
Returns
Type Description
TextureLightProfile

Operators

| Improve this Doc View Source

Implicit(IntPtr to TextureLightProfile)

Convert from IntPtr to UObject

Declaration
public static implicit operator TextureLightProfile(IntPtr p)
Parameters
Type Name Description
System.IntPtr p
Returns
Type Description
TextureLightProfile
  • Improve this Doc
  • View Source
Back to top Generated by DocFX