Class TextureLightProfile
Texture Light Profile
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: UE4.Engine
Assembly: UE4DotNet.dll
Syntax
public class TextureLightProfile : Texture2D
Properties
| Improve this Doc View SourceBrightness
Declaration
public float Brightness { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
DefaultObject
Get UE4 Default Object for this Class
Declaration
public static TextureLightProfile DefaultObject { get; }
Property Value
Type | Description |
---|---|
TextureLightProfile |
StaticClass
Get UE4 Class
Declaration
public static Class StaticClass { get; }
Property Value
Type | Description |
---|---|
Class |
TextureMultiplier
Multiplier to map texture value to result to integrate over the sphere to 1.0f
Declaration
public float TextureMultiplier { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
Methods
| Improve this Doc View SourceNew(UObject, Name)
Spawn an object of this class
Declaration
public static TextureLightProfile New(UObject obj = null, Name name = default(Name))
Parameters
Type | Name | Description |
---|---|---|
UObject | obj | |
Name | name |
Returns
Type | Description |
---|---|
TextureLightProfile |
Operators
| Improve this Doc View SourceImplicit(IntPtr to TextureLightProfile)
Convert from IntPtr to UObject
Declaration
public static implicit operator TextureLightProfile(IntPtr p)
Parameters
Type | Name | Description |
---|---|---|
System.IntPtr | p |
Returns
Type | Description |
---|---|
TextureLightProfile |